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Games

Girl Gamers More Hardcore Than Guys 284

TheClockworkSoul writes "Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play."

Comment Definitely an easy platform to develop for. (Score 1) 74

I have been working on a windows mobile app in my spare time for the last year or so in C# and it has been a serious pain. I have really enjoyed all of what the Android API has to offer. I found it ridiculous that I had to implement my own view stack in windows mobile or see all of my views as separate windows on the device, Android handles this very well on its own.

Comment Different marketing strategy from Segway. (Score 2, Interesting) 247

Dean Kamen, the inventor of the Segway, had invented a wheelchair that was capable of climbing up stairs. The problem was, the wheelchair was too expensive to start to produce because of the small quantities of unique parts needed at first. So Kamen wanted to come up with something that A) was made from the same parts of the wheelchair and B) he could sell for a lot of money, thereby driving the price of the wheelchair down. That's how the Segway was born. People give Kamen a lot of crap for the lack of success of the Segway to revolutionize transportation, but that was never it's goal, it was just a high priced item to be sold to a niche market so that the price of a more useful humanitarian item could be driven down.

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