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Comment Re:EA killed bioware years ago (Score 2) 61

Bioware mostly remembered for RPG games like Baldur's Gate and Neverwinter Nights. Those were before ME. And ME was the turning point when Bioware finally abandoned RPG core gameplay and switched to FPS/TPS core gameplay. That's the reason many people consider it dead. Because it's no longer doing what gave it worldwide fame, namely RPGs.

Comment Re:No thanks (Score 1) 60

You don't make things clearer if you add more verbosity. It's the other way around. People will get lost in details without any job getting done. Copy/pasting boilerplate is boring and error prone(because you need to plug it into your code after all and may modify some bits). Better make api more powerful so there will be no need to have boilerplate in the first place.

Comment Re:No thanks (Score 1) 60

Well, you're getting too excited about something that is evolutionary step backward and such hasty statements are a proof of this. I myself have some opengl experience and I can tell you getting to lower level is NOT what I would want. Yet I don't want to be locked into using an engine either with their often suspect design decisions. I consider opengl to be in sweet spot in this regard, though shaders are kinda pushing it.

Comment Re:No thanks (Score 1) 60

It's really hard to prove that this 10-20% comes from api alone, if it exists at all. Sounds like random ass pull to me. (But a person who is paid per line of code will have no trouble proving this with a powerpoint presentation that'll absolutely convince anyone ignorant about graphics) Anyway right now we don't need more fps, but rather more stability. And having less code helps with that. Statistically bug count is proportional to line count and obviously shifting some code from drivers to be repeated by every application raises line count drastically.

Comment Re:If i can't work on my car (Score 1) 292

Well, not having them designed for easier repair is objectively economically harmful. So it's an example of market failure. And forget about "looking good". It's all bogus, there's no contradiction between ergonomics and repairability. They're just making up excuses but real motives are "strategic", that is getting rid of competitors and making entry into market harder.

Comment Re:OSX (Score 1) 196

I'm not yet familiar with gnome's implementation, but wouldn't you still see scrollbar along with progress indication if you mouse over scrollable area?

Comment Re:OSX (Score 1) 196

I don't even remember when I directly interacted with a scrollbar last time. Only when interacting with crappy custom GUIs that don't support mouse scrollwheel maybe.

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