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Comment Look from the K.I.S.S. side (Score 3, Interesting) 175

From a bit different perspective (largely unix-practical) -- when not having enough resources, you are forced to keep stuff simple. That's usually good, isn't it?

Anyway, I always wondered why is OpenSSL such a bloated pile of code. It does one god damn gazillion things tightly packed. Now, TLS implementation itself is pretty simple, Key management tools are pretty simple, PKCS verification tools are pretty simple, mathematics behind that is pretty simple, commandline tools for quickusing the maths are simple, relationship between those entities ("APIs") are well-defined and usually clear. Who stuffed all of it into one project?!

PS. Bonus paranoia&FUD I saw today: http://pastebin.com/gjkivAf3

Comment Some simple suggestions (Score 1) 319

If you are not actually _hosting_ the game (in which case you are f-ed, because you simply need to examine all the packets by yourself, but from the fact you were not talking about any server I somehow suppose that you are just connecting), carrier-grade or similar NAT perfectly solves this problem. Your ISP should be able to hide you in an inner network in no time this way.

Comment Re:gitlab (Score 1) 165

The single best thing about GitLab is the usage concept. The whole thing screams "Hey, use me, it will work correctly, look nicely and there will be a bonus feature!"

We were using Redmine+gitolite for issues&code review&hosting before, and the programmers didn't really like to touch it very much because there was a plenty of form-filling for every issue/milestone, git integration was somehow weird, etc. I was surprised how migration to GitLab improved the way they document&fix stuff and help each other with their work.

Programmers love GitLab.

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