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Nintendo

Submission + - Wii U web browser's HTML5 gaming capabilities (lostdecadegames.com)

richtaur writes: Following Microsoft's addition to Internet Explorer on the Xbox 360, Nintendo has launched a web browser on their next-generation Wii U console. Much different from Opera's Internet Channel browser on Wii, this new innocuously titled "Internet Browser" is based on Webkit.

In an article The Wii U web browser's HTML5 gaming capabilities, a small HTML5 game studio does a deep-dive of what the browser is capable of. No audio support, no ability to save state, and zero WebGL support are some of the browser's many issues. The upshot? Some games are quite playable. With a little more development effort, there's some real potential for Nintendo's console to tap into a vast library of HTML5 games.

Comment Nexus has never been truly open (Score 0) 359

I've had a Nexus One since January 2010, bought directly from Google's website. I bought it because it was supposed to be a naked install of Android and be fully open. However, it's got a Facebook application I cannot uninstall (among others). When I think "open" I think of full super user privileges. None of this proprietary uninstallable application crap.

So basically, their definition of open is different from mine.

Comment What I don't understand is (Score 1) 332

They initiated the lawsuit because they felt that Scrolls' existence *could* damage the Elder Scrolls brand. But the lawsuit clearly *is* damaging the brand, deeply. I know this because I'm a diehard fan (I reserved the huge Skyrim collection for $165 a while back) and now I'm finding myself embarrassed instead of proud.

How is it possible that they're actually going through with this?

Comment Re:perhaps it's because their pages suck (Score 1) 200

> Yahoo was your thing, Google is mine.

Completely right. I totally understand how Yahoo! (and AOL for that matter) is still around: because people became dependent on it years and years ago and it's still got its barbs sticking in. I can relate to this because that's currently my situation with Google. The only difference being that Google still has their shit together (at least, for now).

Comment Re:goal to make things suck? (Score 1) 164

What's with this trend recently to build everything on fundamentally sucky technologies?

In order to evolve, platforms need their boundaries pushed. I'm sure this project is partially intended to reveal to browser makers (including Mozilla themselves) exactly where and how their platform could improve.

Comment Here's an example of market failure (Score 5, Informative) 591

The flow my girlfriend went through recently when trying to watch a season of a TV show:

1. Checked to see if it was available digitally on standard channels like Netflix and Hulu (it wasn't).
2. Checked Amazon, where it was available digitally, but only per-episode, at a ridiculous price like $3/ep (making it over $100 for the season, more expensive than on DVD).
3. Downloaded torrent.

She was more than willing to buy it, but it has to be easy and reasonable or "other" methods of distribution win.

Comment It's only fair (Score 1) 84

Pretty sure I got an ulcer after watching Meet the Feebles. But seriously, all the best wishes for him, I'm sure most geeks here have watched the LotR movies multiple times (I'm at 20+ for the Fellowship alone) and have high hopes for The Hobbit. Especially since it'll be a two-parter, we need him in good health.

Get well soon!

Comment Here's a bunch of good stuff for you (Score 1) 201

I posted an article a while back about a DHTML engine I put on GitHub. I included an example game called Bombada that's also on GitHub. Note: the engine isn't "HTML5" per se (which is becoming more of a buzzword than makes sense) and I've moved on to a canvas engine (which will someday also be open source).

Even better, there was recently a game development contest on Boing Boing which saw 9 pretty cool entires. Ours was called Onslaught! and was written in JavaScript using canvas (though it does fall back to flash for audio).

I've got some substantial experience writing games in JavaScript and HTML5. To me, the biggest hurdle right now is audio. Somebody mentioned the inability to go fullscreen, and while I've seen that handled by the video tag, to me it's not as big a problem as the audio tag being basically unusable for gaming purposes.

Comment It doesn't have to be difficult to justify (Score 1) 45

Just open up the same API you are using internally and that should reduce the overhead of the API dramatically. I think much of the time the primary problem is that the developers don't have a proper API themselves so they have to build one from scratch.

A good pattern to adopt is: build an API and become your first client, to ensure the API is feature-rich. Twitter did this really well and it's helped to propel their business.

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