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Comment Re:So long and thanks for the OMG PONIES!!! (Score 1) 1521

This is a pretty big shock, but I can't say that it's completely unexpected. I kind of got the impression that Taco was phoning in some of the posts of late (he hasn't commented on anything since 2009), and the stories about him visiting tech companies' campuses seemed to be some kind of effort to get this site back toward its roots.

But, without being too big of a downer, I'd like to thank Rob for all he's done and wish him the best in whatever he ends up doing.

Comment Re:Like any drug... (Score 1) 244

...WoW's users are building up a tolerance. Players are consuming new content at an ever increasing rate, and with the latest expansion Cataclysm, which took the better part of two years of development effort, many users have consumed the content and quit (again) after only six months or so.

An increasing number of people appear to be becoming tired of the same old recurring end-game structure of 10/25 player raids and working week after week on the next boss fight mechanics in order to slowly replace all of their equipment from the last tier of content with gear from the current content which will eventually get replaced again in the future.

The subscriber base has dropped significantly since it's peak shortly after the Cataclysm release, and Blizzard are now trying lots of things like giving away free copies of the original version of the game, allowing their "refer-a-friend" program to work up through level 80, and now the unlimited free trial period offer here.

Ultimately though the problem is that Blizzard has not been able to think outside the box enough to invent new and compelling *kinds* of content, and their players are increasingly unimpressed with the same cycle of leveling/raiding.

It is likely at this point that WoW has seen its peak in terms of subscriber base and relevance in the gaming world. I think they will always be able to maintain a subscriber base measured in millions, and may well run indefinitely, but if they want to grow again they need to get some fresh talent into their design group.

G.

It seems to me that they've also got a serious problem attracting new and lapsed users. For the few souls out there that haven't dipped their foot into the WoW Waters(tm) yet, they might pick up the Cataclysm box in the store and notice that it requires Wrath of the Lich King, which requires Burning Crusade, which requires Vanilla WoW, and suddenly they're looking at an investment of $120, and then $15 a month on top of that. Heck, I stopped playing shortly after Burning Crusade came out, and I'd have to blow $80 on expansions if I wanted to jump in and see the new content. That's just too steep for me.

Comment Re:Millions of little fiefdoms (Score 1) 225

Okay, how about this: A while back, I was browsing the entry for Pibb Xtra and found a spelling error (the author confused "access" and "assess", which I corrected, only to have it immediately reverted. I figured it was an error, so I re-fixed it, only to be accused of vandalism (they thought I was writing "asses"). That was the last time I tried to edit anything on that site.

Comment Re:Pity about the skills decline (Score 5, Informative) 539

I cut my teeth on Slackware 3.5

What exactly is "I cut my teeth on"? Consider: is there any normal course of action in the business of mankind during which a person willingly cuts their teeth? We have these fantastical horror stories about warriors in ancient barbarian tribes filing their teeth for the purpose of rending and tearing the enemy to pieces and appearing ferocious. Do you really believe that? By the time mankind is able to fashion metal weaponry there is really no purpose for filing teeth, if ever there was.

I can't tell if you're wildly off base on purpose or not, so I'll provide a counter-example: Consider a small child. When born, it has no teeth, and when the teeth start to develop and grow in, what do they do? They cut through the gums, so to speak. So, "cutting teeth" is something that someone does when they're very young, or just starting out (as in, just starting out in life). Hence, "cutting one's teeth" has become roughly analogous to the early skills learned when starting any new endeavor.

Comment Re:So which was it, "Devs" or "Leadership?" (Score 5, Informative) 89

In the link to the "bad news for PS3 owners", there is actually a lot more info on the dev team changes:

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

Comment Re:Oh how terrible (Score 1) 56

Sweet, it's good that they have that patent. I hate when games move the pedestrians out of the way. Carmageddon and GTA were so much more fun than Driver was in that respect. I played Crazy Taxi at the arcades once, didn't really get why it's such a big deal.

If you only played it once, I'd bet you didn't get the full experience, once you learn the (undocumented in the arcade version) techniques to play the thing, the game's a blast.

Role Playing (Games)

Submission + - Final Fantasy XIV on damage control (finalfantasyxiv.com)

basscomm writes: "Just the other day, it was reported here on Slashdot that Final Fantasy XIV was released into the world as a buggy, incomplete mess. Now, it's been announced that due to "generous amounts of player feedback" that lots of changes are coming (honest!). And, as a result, anyone who registers their game before October 25th will have their 30 day trial upgraded to a 60 day trial, but will it be enough to keep the game from hemorrhaging players once the free-trials end?"

Comment Re:In Game Voiceovers (Score 4, Insightful) 235

Voiceovers for quest text is just something I'll be skipping because I've already skimmed through the obligatory, "Sand people attacked my land cruiser while I was en route with a shipment of unobtanium for the port in Mos Eisley, and the crates with my valuable cargo are littering the deserts. Without the money, I can't afford the medicine for my sick daughter, and I'm incapable of traveling and/or fighting; would you please find 50 crates and return them to me?" I'll be already heading in the vague direction the quest NPC has sent me on, trying to get my next level/item/skill and some in-game currency.

Heck, I have friends who refuse to play Borderlands with me because I won't read the quest text before charging off in the direction of my next waypoint.

To each their own, I suppose.

Believe it or not, some people (like me) like to play games and pay attention to the little details like the "backstory" and the "raison d'être" for the things you're asked to do instead of treating the game's goals and objectives like a series of meaningless checkpoints.

Comment Re:Problems summed up (Score 2, Informative) 401

Even better is the crafting interface. Crafting is such a huge part of this game, and yet it's so tough to use that it's borderline imbecilic. For instance, you get a recipe for something as a quest reward and it's displayed in your log. Once. Unless you wrote it down or have perfect recall, you're going to have to consult a fansite, on another computer, because alt-tabbing away from the game currently crashes the thing. And actually crafting a thing for a quest? You have to go to your main menu -> select your crafting option -> click 'requested items' which brings up a box with the items in it -> click the item you want to craft -> click 'OK' (I forget the verbiage since I'm not in front of it now) which fills in the materials on your crafting screen -> then click again to bring up the 'crafting minigame' where you have to pick from a few different actions that will impact the quality of the item you're attempting to make. And if you want to make multiples of the same thing? You have to go through all of those steps again. Every time! How fun!

Or the loading screens. When you're sitting there trying to log in or when you teleport somewhere, you're greeted with a black screen with "now loading" and throbber in the bottom-right corner. Wow, excitement!

Oh, and that teleporting thing? That lets you go to one of the locations around the world that you've already visited? Yeah, that uses another resource called 'anima' that regenerates at an abysmally slow rate (and I couldn't find a gauge for to see how much I had left).

I never did get the payment thing set up right. For whatever reason, Square-Enix outsourced their credit card processing to an outfit called Click and Buy that I've never heard of. Turns out that you have to create a separate account with them to handle billing, which means that I have to give some third-party my credit card information, and if I terminate my FFXIV account, I have to terminate my Click and Buy account separately, which would involve writing and sending a letter. To London. I couldn't actually get the process to complete, though (some problem with the Verified by Visa, and it was a Saturday evening, so everyone who could help was closed), so I looked at other options, I can pay with Crysta (which are like Microsoft Points or Wii Points), which are available in increments of $5 (or 500 Crysta), but to buy those, I have to register my account through Click and Buy, so it's the same stupid thing! Or I can get a Playspan 'Ultimate Game Card', which again is similar to the Crysta (with the exception that you can supposedly use the points for dozens of other online games, too), but, bafflingly, though I live in a city of almost 200,000 people, the nearest place for me to get the things is nearly 40 miles away. And, for those of you keeping score at home, the account fees (for one character) are $12.99/month (or 1299 Crysta or Ultimate Points), so if you get these ridiculous 'points', you're always going to have a surplus of them you can't use. I was able to eventually tell them that I wanted to pay for my first (free) month by using Crysta instead of my credit card, but I will not be jumping through these ridiculous flaming hoops any time soon just to continue playing this mediocre mishmash of a game.

Social Networks

Top Reason for Facebook Unfriending Is Too Many Useless Posts 300

alphadogg writes "The No. 1 reason why friends dump friends on Facebook is when they get fed up seeing too many useless posts, according to new research out of the University of Colorado Denver Business School. Posts about polarizing subjects such as politics and religion as well as inappropriate and racist comments also sever many Facebook relationships, according to Christopher Sibona, a PhD student in the Computer and Science and Information Systems program. 'Researchers spend a lot of time examining how people form friendships online but little is known on how those relationships end,' said Sibona, whose research will be published in January by the Hawaii International Conference on System Sciences. 'Perhaps this will help us develop a theory of the entire cycle of friending and unfriending.' Sibona surveyed more than 1,500 Facebook users to get to the bottom of why people dump each other. Not surprisingly, people who flood others with posts are at great risk of being unfriended. 'The 100th post about your favorite band is no longer interesting,' he said." Samzenpus likes this.
Windows

Submission + - Windows XP Rides (dell.com)

basscomm writes: The Operating System that just won't die has been dealt another blow today as Dell reminds us that it is halting the sales of computers with Windows XP preinstalled, though they note that XP will still be available under "certain circumstances".

Per Microsoft guidelines regarding Windows XP, system vendors like Dell will no longer be able to ship systems with XP Professional and XP Home after October 22, 2010. This means that we will stop offering XP as an option for customers starting this month in preparation for next month's deadline.


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