Comment Re:Why not open source it? (Score 1) 127
No, the extensions aren't standard, that's true. It's not a perfect solution. But if you want to use a new nifty feature not yet standardised by OpenGL, you do not have to wait for the ARB to get their shit together. You as a developer can use it and then with minimal fuss port your non-standard extension to the standard when it becomes available. DirectX does not have that advantage.
This is a major advantage if some new technology shows up, like say geometry shaders. OpenGL supported geometry shaders from day one - but through proprietary extensions. These then trickled down to the specification. Even if it's invented elsewhere OpenGL can take advantage of it basicly instantly. It's not standard - true - but it's there and if it's a good idea it will most probably become standard.
Similarly, I have no doubt extensions will show up that will implement these new DX inventions, should they prove to be helpful.