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Businesses

Sam Ramji, Microsoft's Open Source Guru, Is Moving On 155

barking_at_airplanes writes "Some called him crazy a few years ago when he joined Microsoft to run the Open Source Software Lab, but Sam Ramji endured and made real differences to how Microsoft treats open source and how open source people view Microsoft. Ramji is now heading back to Silicon Valley to join a cloud computing startup. Sam comments in his announcement: '46 months later, I am amazed at the changes that have occurred for the company, for the team I belonged to, and the sentiments of the industry.' It's a statement which, 46 months ago, few Slashdotters would have thought could come true! With Sam leaving, can Microsoft's positive momentum into open source continue successfully? Bill Hilf says they're 'actively seeking someone to fill Sam's shoes.'"
Government

China Bans Games That "Glorify Gangsters' Lives" 172

As we discussed in June, China has been working on plans to impose further restrictions on the games that can be sold or publicized within its borders. The Chinese government has now begun implementing those plans, starting with games that involve gangs, saying, "These games encourage people to deceive, loot and kill, and glorify gangsters' lives. It has a bad influence on youngsters." According to a Xinhua news agency, "The ministry ordered its law enforcement bodies to step up oversight and harshly punish those sites that continue to run such games."

Comment Re:DEFINE: Subjectivity (Score 1) 834

Which is what TFA seems to want to point out. My question is, if a boy had an attractive mother, shouldn't he also have a pretty good chance of turning out more attractive than his dad?

I am no geneticist. I know it's always possible that some dormant gene in either parent could end up making the kid even uglier, but as a general trend, shouldn't both boys and girls tend to be more attractive where one or both parents were attractive?

Comment Re:DEFINE: Subjectivity (Score 4, Insightful) 834

"Gee, more women appear to conform to modern standards of beauty, than at any time in the past!"

Mid 19th century beauty can be deduced by portraiture. The pre-raphaelite stuff from Rosetti does a pretty good job of this:
http://www.rossettiarchive.org/img/s356.repro.jpg
http://www.rossettiarchive.org/img/s536.repro.jpg

They'd have seen Jessica Simpson as a freakishly stretched elf - on the verge of starvation.

I wish I had a mod point for you.

We're talking about a lot of different cultures in lots of different times, I'm sure not many of the average men from each instance would find today's average American woman (The data used was gathered in the US) much more attractive. And of course, if the qualitative assessment of how beautiful a woman is is based on how many babies they make, I'm not sure if they could really agree anyways; I could call a girl a perfect ten, even if she turns out to be barren.

I do find it odd, however, that the article states that today's men are supposedly as aesthetically pleasing as cavemen. This doesn't really fit with the argument they make in saying attractiveness tends to be hereditary. Smells a little too much like bullshit on the. Either that, or the scope of the study is too narrow. I'm failing at looking up any other real information about this study.

Media

Danish Expert Declares Vinland Map Genuine 210

MBCook writes "A Danish conservation expert named Rene Larsen has finished a 5-year study of the infamous Vinland Map and declared it genuine. 'All the tests that we have done over the past five years — on the materials and other aspects — do not show any signs of forgery,' he said at the press conference. He and his team studied the ink, the paper, and even insect damage. They believe that the ink, which was discovered in 1972 to contain titanium dioxide and thus supposedly was too new for the map to be genuine, was contaminated when sand was used to dry the ink."

Comment Just don't use that version (Score 3, Insightful) 391

It's important to note that there is almost never any "preferred" or "special" release of Linux to use. And obviously this flaw doesn't affect people that don't use any security modules.

This is not good news, but it's important news. The kernel's not likely to have a "fixed" re-release for this version, although there probably will be patches for it as well. And when in doubt, just don't upgrade. Not very many machines can take advantage of all of the cool bleeding-edge features that come with each release, anyways. Lots of older versions get "adopted" by someone who will continue to maintain that single kernel release.

Classilla, a New Port of Mozilla To Mac OS 9 170

oberondarksoul writes "Every now and then, you hear about a new port of Mozilla to one of the lesser-used platforms. Recently, a new version of Mozilla has been released for Mac OS 9 — an operating system no longer sold or supported, and with no new hardware available to buy. Dubbed Classilla, it aims to provide 'a modern web browser running again on classic Macs,' and the currently-released build seems to work well on my old PowerBook 1400 — despite being a little memory-hungry."

Comment Re:I think this experiment illustrates quite clear (Score 1) 895

I'd say that you had better tread carefully when comparing democracy to an online RPG. The researcher did no hacking, and only broke the "cultural" rules. A group of Quake players may have house rules against camping or spawn-killing, but the real "rules" are the only the ones put into place by the designers/developers, not the players, and so-called "spoken" rules don't really matter without modifications or admins to enforce them within the game.

I'm not saying I think your conclusion is incorrect, I just think it's a funny context to draw it from. So in this case, if the high level players are the cultural elite then what does that make the devs?

Comment Re:I think the real problem is... (Score 1) 289

+1 here,

In much the same sense that art exhibits can be art themselves, and a movie exhibiting artful video clips can also be artfully arranged, so can video games be art.

But due to their interactive aspect, games deserve a slightly different attitude. If anybody took a board game or a pen and paper roleplaying game and treated it as art, it would be hard to take them seriously. In fact, the only real "serious" games are the ones that are based on high-strategy and skill, such as chess or sports or card games. There's nothing really "artful" about those, except that the real art is in the game-playing, as it ought to be.

Of course, everyone has a different idea about what a good video game is. And with the industry seeing a major influx of casual-gaming customer base, the power gamers are seeing less and less stuff aimed at them specifically. Casual gaming is quickly becoming kitsch, as power gamers already tend to view it as.

Input Devices

Better Tools For Disabled Geeks? 228

layabout writes "We've seen tremendous advances in user interfaces over the past few years. Unfortunately, those UIs and supporting infrastructure exclude the disabled. In the same timeframe there has been virtually no advance in accessibility capabilities. It's the same old sticky keys, unicorn stick, speech recognition, text-to-speech that kind-of, sort-of, works except when you need to work with with real applications. Depending on whose numbers you use, anywhere from 60,000 to 100,000 keyboard users are injured every year — some temporarily, some permanently. In time, almost 100% of keyboard users will have trouble typing and using many if not all mobile computing devices. My question to Slashdot: Given that some form of disability is almost inevitable, what's keeping you from volunteering and working with geeks who are already disabled? By spending time now building the interfaces and tools that will enable them to use computers more easily, you will also be ensuring your own ability to use them in the future." Follow the link for more background on this reader's query.

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