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Comment Re:cheating the laws (Score 5, Interesting) 223

Also (and sorry about the double post), game companies seem to forget that people who sell their games more often than not use that money to BUY MORE GAMES. Game companies are already getting benefits from the used game market, but as they can't put a figure in their anual reports, they're blind and think they're getting nothing.

Comment Re:cheating the laws (Score 4, Interesting) 223

I've already heard about this. Is not patches and bugfixes they're aiming at. Its more like "our new FPS comes with the incredible amount of 2!! multiplayer maps, and as a free DLC you get another 10maps!!". Of course if you got the game used, you've got to ditch $10 bucks to get those 10 maps. But they're totally optional, right? :D

Seems game companies like Ubisoft and EA are keen on sending more ammunition to ppl defending piracy to be used against them. Oh well...

Businesses

EA Introduces "Online Pass" To Get In On Used Games Market 223

EA Sports has unveiled a new feature that they hope will help them get a piece of the lucrative used games market: the Online Pass. Each of their new titles will come with a one-time code that allows access to "premium" content and features. Players who buy the games used can get the same content, but will need to pay $10 for the privilege. "According to EA, the content can include anything from title updates and downloads to features like online leagues — and even online gameplay and multiplayer modes. ... EA will offer 10-day trials of Pass content so that users can see what they would be getting. So far, EA seems to be limiting the premium add-on experiment to its sports portfolio. ... The company has apparently gained the support of retailer GameStop, which has been watching with a close eye efforts on the part of publishers to discourage its thriving used games business. According to the retailer, encouraging premium content add-ons still benefits GameStop, since it sells PlayStation Network and Microsoft Points cards. It praised EA's Online Pass as 'forward-thinking.'"

Comment Re:Advice, Dawg (Score 1) 842

Exactly my thoughts.

The "keep your mouth shut when person X badmouths person Y" is a good advice, though.

Another trait that I found very useful in my first job was: When you have a problem/question, do some research first, but do not waste a whole day researching!! That will show your colleges/bosses that a)you have some initiative and are not a lazy bastard that wants everything explained to you like a 5yr old. And b)that you know that spending a whole day to find out something that a college can probably tell you in 5mins is not a productive way to spend your time.

Comment Re:Civ was my offline game (Score 1) 295

The pirated version will allow to play without internet connection ;)

IIRC, you can also put steam in "offline mode" and then play without internet connection. But to do that you must be logged in the first place, so it's only a valid method when you're planning ahead of time to do that. If your ISP/router/whatever goes down you're fubared.

Comment Re:I don't want simpler games; just shorter ones. (Score 1) 462

I disagree. By the time you finish the SP campaing of latest MWs and similar games it's like WTF?? This is already ended???

Many times I start playing a game, get bored mid-way, leave it installed and untouched for 3 months, then one day I feel like "hey, lets finish that Bioshock 2". And I go back and finish it. I mostly blame it on games being too repetitive and not engaging enough, not on games being long/complex.

For example, I bought Deus Ex as a steam offer for 2.5€. And played it to completion (23h, but that's cos I already knew the game). That game has you glued to the computer till you finish it, even if you already know the story. So it's definitely not a problem of games being too long (or at least not for me).

Comment Real reason of TFA: Greed and DLC (Score 1) 462

So these so-called "game designers" from TFA see that people don't bother finishing the games.

So... do they say "hey, maybe our games suck bigtime!" or "hey! maybe we should make games that are not repetitive ad-nauseam and become dull after 5hours" or hey "our games are so predictable that gamers see the end of the history miles away"??

No!! They say "it's obvious that gamers want shorter, simpler games". Yeah right

But then, deeper in TFA, we start to see the real reasons:
"it seems that games will become increasingly modular in order to accommodate different tastes. Currently, Microsoft's development guidelines tell developers and publishers that the optimum time to release DLC is "within the first 30 days" of a game's release"

They want to milk the cow more!! They want you to pay $60bucks for a shitty, incomplete game, and then pay some more for some lame excuse of DLC that should have been included in the game from the 1st time.

Games

Do Gamers Want Simpler Games? 462

A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"
United States

One Year Later, USPS Looks Into Gamefly Complaint 183

Last April, we discussed news that video game rental service GameFly had complained to the USPS that a large quantity of their game discs were broken in transit, accusing the postal service of giving preferential treatment to more traditional DVD rental companies like Netflix. Now, just over a year later, an anonymous reader sends word that the USPS has responded with a detailed inquiry into GameFly's situation (PDF). The inquiry's 46 questions (many of which are multi-part) cover just about everything you could imagine concerning GameFly's distribution methods. Most of them are simple, yet painstaking, in a way only government agencies can manage. Here are a few of them: "What threshold does GameFly consider to be an acceptable loss/theft rate? Please provide the research that determined this rate. ... What is the transportation cost incurred by GameFly to transport its mail from each GameFly distribution center to the postal facility used by that distribution center? ... Please describe the total cost that GameFly would incur if it expanded its distribution network to sixty or one hundred twenty locations. In your answer, please itemize costs separately. ... Does the age of a gaming DVD or the number of times played have more effect on the average life cycle of a gaming DVD?"

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