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Comment Wii Fit Is a Step in the Right Direction (Score 1) 301

So far, I've really enjoyed playing Wii Fit for the past week. The game does focus heavily on balancing your body. While I don't really go for the yoga exercises, I do love the Skiing, Snowboarding and Running Exercises. While it may seem boring to be running on an island, the game really steps it up by having the other Mii's you've created run with you which makes the running entertaining. I recommend you hold the Wii Remote in your hand for it to be more accurate since when I put it in my pants, it tends ruin your pace.

I'm usually always worn out after 30 minutes of these exercises. The strength exercises are really good if you do them right. Just like Wii Sports, once the family plays this game, they'll love it. My younger boy who has difficulties with his gross motor skills loves the balance games. For $90, you can beat this type of therapy.

It's fun having your friend get registered as being 'obese' when he's really got a lot of muscle mass. You guys will get a kick out of watching your wife do the hula hoop...

Well worth the money in our family. My wife also loves it which is rare for any game.

And Finally, once we get some decent skiing and snowboarding games that use the balance board, it's going to be a blast.

Just my two cents...
XBox (Games)

Microsoft Wants 360 To Have PS2-Like Lifespan 160

Gamasutra is reporting on comments from Microsoft executive Mindy Mount, reacting to Nintendo's Satoru Iwata and his observations about the modern console life cycle. Mount indicated that the company is looking towards the PlayStation 2's success well into its lifespan for inspiration. "In comments very similar to those made by Iwata, Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. 'At this point from the technological perspective, there are some real advances ... that make it worth having a next-generation console," said Mount. "Right now there aren't that many things on the horizon that you think, wow, that's going to be a game-changer.'"
Enlightenment

Submission + - Hackers and Suits: 10 Tips for Managers to Bridge

Esther Schindler writes: "Managers and software developers live in two separate worlds. In Hackers and Suits: 10 Tips for Managers to Bridge the Gap Hal Fulton — who you probably know as the author of The Ruby Way — shares his advice to PHBs about how to motivate, communicate with and (maybe) understand these strange people who build the software solutions upon which they rely.



The average hacker has no business sense. He isn't even aware that he lacks one. His world is megabytes and milliseconds, not dollars and cents. He likely has never had a management course—perhaps has never had any kind of business course whatsoever. He evaluates things by their performance and their technical excellence. He may tend to overlook the user; usability and user-friendliness, good online help and good documentation are not usually highest on his list of priorities. Even farther over his horizon is "the bottom line" itself. He is buried so far in the internals that he is unaware of any positive or negative economic impact his actions have.

So here is Tip 1: Remind the developer that technical excellence is no guarantee of success.
"
PC Games (Games)

Submission + - High-Tech Vest Lets Gamers Take a Hit (pcworld.com)

mytrip writes: "Sure it sucks to get killed while playing a shoot-'em-up, but you know you can just get up and start over again. But what if you actually felt all that carnage? Would it make you think twice before charging in? Don the 3rdSpace gaming vest, and you'll be feeling gunshots, missile attacks, kicks, punches, and other types of body impact. Designed by a surgeon, the vest was originally created for use in the medical field to poke and prod patients in order to get a sense for what they were feeling. Since then, the vest has been adapted for the game industry, capable of delivering hits and shots exactly where you would feel them. Utilizing air pouches — four on front, four in back — the vest nudges and jabs gamers at eight different contact points. The vest, uh, hits in November for $189, and will ship with Call of Duty. Another vest is also in the works, this one aimed at flight and driving sims."
Wii

Super Smash Brothers Brawl Controls Detailed 55

Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.

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