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Comment Re:need a good C++ IDE, though (Score 2) 137

I have found Qt Creator much easier to work with than Visual Studio. It requires some more explicit management in its project files (as they are just QMake projects), but I've found that I prefer this to the endless point-and-click mazes that VS subjects me to.

It's handy enough on its own for C/C++ projects, independent of whether you are using Qt or not, but it's extremely helpful for developing applications that use Qt as it integrates very well with Qt Designer.

Comment Re:Eat up Martha (Score 1) 123

I used a Newton eMate for awhile and its handwriting recognition was actually the best on anything I'd ever used. However, other things - such as the device being mind-bogglingly slow (though I suppose the Newton MessagePads were fine) and any sort of good syncing with a modern computer being at best a convoluted mess - made it less than useful for me.

Comment Re:Maybe its time for a new 35mm film? (Score 1) 262

This might be impossible, but film has a number of things over even the best digital cameras. From color gradients (256 levels of RGB versus infinite), to the fact that it is quite difficult to doctor film without that being detected (at least easier than firing up Photoshop.)

Well, to be fair, film also has its limitations with the levels it can store. It's not exactly an even comparison, but it has a measure called film density which (if memory serves me) is a logarithm of the ratio of the amount of silver exposed in the most developed areas, to the amount of silver exposed in the least developed areas. This measure is around 2.8 for negatives and 3.2 for slides, and each step of 0.1 means an extra 1/3 of a stop of available range. As a change of 1 stop means a doubling of range, corresponding roughly to one bit of dynamic range, this gives equivalent bit depths between about 9 and 11. But like I said, it's not an even comparison... but it's not anywhere near infinite either.

Also, most digital cameras nowadays have ADCs that quantize to somewhere between 10 and 16 bits, not 8.

Comment Re:Blood (Score 1) 274

It might be possible to run Blood in a source port of the BUILD engine. I know that Duke Nukem 3D can be run this way (and indeed my friend ran the icculus.org version on his Powerbook this way), but I don't know how well it works for the other BUILD-based games like Duke3D and Shadow Warrior.

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