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Comment Re:Times are a changing.. (Score 3, Insightful) 221

This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

I agree. It is a game model I don't like, so I stay away from those kind of games.

When I started playing BFH, this was the main selling point for me. It was a very bold claim, but they said it everywhere. It is on the official trailer. It is on the official FAQ (now updated). They said it in several interviews. Now, I feel cheated.

Comment Re:Times are a changing.. (Score 3, Insightful) 221

The problem with EA/DICE right now is the dishonesty they have shown. They made this change without a warning. They did a BattleFunds sale and bundles offers in other equipment in the weeks prior to this change. Many people who spent BFs this weekend on these items have found now that they have to unexpectedly spend more money to use them.

And they completely continue to miss the point of all the complaining users. They say that the game is still free, and that you can still have fun without paying a penny. The point is that they destroyed the very core claim of not giving combat advantage to paying customers, and backstabbed the whole user community in the process. Still, no one in the dev/mods team has actually acknowledged it.

Games

Submission + - EA restructures BF:Heroes pricing; fans enraged (arstechnica.com)

rotide writes: EA has attempted to join the "Free to Play" online game scene with the fun and ambitious Battlefield: Heroes online shoter. Unfortunately they appear to have fallen short of their own goals as they now feel it necessary to force their customers to purchase in game weapons to stay competitive on the battlefield. Not selling items to give you a distinct advantage was once their Cardinal Rule, but it appears even those rules are expendable when there is profit to be had.

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