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Comment Re:always trust phronix to mess a benchmark up (Score 2, Informative) 258

they used java 1.6.0_10 on linux and 1.6.0_07 on windows. Hate to give the benefit of the doubt to ballmer & co but in spite of the minor version number, a lot of work in performance has been done on Java recently. The result is pretty meaningless.

Indeed, this is a fairly lame benchmark. Java 6 update 10 is when they switched to the "consumer JRE" (also known as update "N"), which included a lot of changes to lower the footprint of the JRE, improve startup time, etc.

Comment Re:Couple ideas... (Score 2, Informative) 634

Another free game with good production values is Allegiance. It's a multiplayer space simulation with quite deep gameplay and focused on teamplay.

From Wikipedia:

Allegiance is an multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license in 2002 and is now maintained and developed by volunteers.

Comment Re:Hold your horses (Score 2, Informative) 217

How, exactly, is D3D "better" than OGL? The language is obtuse (a COM interface versus a simple state machine), amongst other things.

It's not really obtuse, both APIs are functionally equivalent. The biggest difference between both is that D3D is object-oriented whereas OGL is just a C-style series of function calls(ie. the difference is direct3DDevice->Present() vs glSwap()).

Also, D3D does not have an immediate mode, which is why OGL "seems" easier when looking at simple programs(immediate mode allows passing a single vertex by a call to glVertex). However, immediate mode does not reasonably scale, because the overhead of function calls quickly becomes the bottleneck with larger geometries and so you have to move into using vertex arrays(called vertex buffers, in D3D-speak), thus making your program very similar to the D3D one.

As for which one is better, that's debatable. In the 90's, D3D was lagging behind with regards to newer functionality(there was a Carmack rant on how D3D didn't include some functionality and the OGL folks simply did an extension) but I believe the situation is reversed now. D3D does have the advantage of having PIX for free, which is a really nifty 3D debugging app(GarageGames wrote an article about it).

Medicine

Pinpointing Creativity In the Brain 85

The Times Online has a lengthy story about the work being done to solve mysteries regarding the brain and various aspects of neuroscience. They discuss some of the "brain-training" myths and look at the quest to determine when and where creative thought originates. Quoting: "In fact, the whole process seems to be centred on one small part of the brain: the anterior superior temporal gyrus. This seems to be the point at which bits of information stored far apart in the brain are brought together. This may be an important clue as to how the brain organises itself. But it's only the beginning. At Goldsmiths College in London, Dr Joydeep Bhattacharya says the real issue is not the 'Aha!' moment itself, but the way it is produced in the brain and how we recognise it. 'We need to know the brain processes involved, to find how this moment is strong enough to reach consciousness. We know insight does not come from the sky.' This is the problem with all neuroscience. We don't really know what we are seeing."
Role Playing (Games)

Second World of Warcraft Expansion Launched, Conquered 386

The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.

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