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Submission + - Your Home Value and 401k Loss is Harvard School of Engineering's Gain

theodp writes: In 2007, hedge fund manager John Paulson personally took home nearly $4 billion — the largest one-year payout in the history of the financial markets — after convincing banks to create securities of sub-prime mortgages he could bet against. Paulson made another $5 billion for his firm the next year by betting against financial companies with exposure to housing. Now Harvard — which originally passed on an opportunity to join alum Paulson in his big bet — is also reaping the rewards of the nation's financial crisis. Harvard announced it is renaming its engineering school the "Harvard John A. Paulson School of Engineering and Applied Sciences" in return for a staggering $400 million donation Paulson made to his alma mater, the largest gift in the university's history. Author Malcolm Gladwell took to Twitter to voice his distaste. A sampling: 1. "It came down to helping the poor or giving the world's richest university $400 mil it doesn't need. Wise choice John!" 2. "If billionaires don't step up, Harvard will soon be down to its last $30 billion." 3. "It's going to be named the John Paulson School of Financial Engineering." Kind of surprised not to see Gladwell get retweeted by Robert Reich, secretary of Labor under President Clinton, who argued in 2007 that charitable deductions should be reserved for the likes of the Salvation Army, not Harvard, which has been described as a "tax-free hedge fund".

Submission + - Want a career in Linux? Take this edX course (betanews.com)

BrianFagioli writes: There comes a point in every person's life when they must grow up and plan for their future. It is important to remember that you can be anything you want if you try hard enough. Of course, some jobs such as astronaut, President of the USA or NBA player are harder to get than others!

A smart choice in today's world is to be involved with Linux. There are many careers in Linux that are in demand nowadays. If you want to be a Linux Systems Admin, I have good news — you can now become qualified online thanks to a partnership between edX and the Linux Foundation.

Submission + - Why American Loathe Cable Companies 1

HughPickens.com writes: Vikas Bajaj writes in the NYT that the results are in and the American Customer Satisfaction Index shows that customer satisfaction with cable TV, Internet and phone service providers have declined to a seven-year low. Of the 43 industries on which the survey solicits opinions, TV and Internet companies tied for last place in customer satisfaction. “Internet and TV have always been among the lowest scoring,” says David VanAmburg, director of the Index. “But this year they’re at the very bottom.” The study, which is based on more than 14,000 consumer surveys, gives companies a rating from 0 to 100. The ACSI reports huge drops in customer satisfaction for Comcast and Time Warner Cable, following their failed merger. Already one of the lowest-scoring companies in the ACSI, Comcast sheds 10 percent to a customer satisfaction score of 54. Meanwhile, Time Warner Cable earns the distinction as least-satisfying company in the Index after falling 9 percent to 51. Joining Time Warner Cable in the basement is ACSI newcomer Mediacom Communications (51), which serves smaller markets in the Midwest and South. “Customer service in these industries has long been bad,” says VanAmburg of Internet and TV providers. “They don’t have a good business model for handling inquiries with efficiency and respect. It goes back a decade plus.”

Even though those complaints are longstanding, customer frustration has risen along with the ever-rising prices. “You compound all that with the prices customers are paying, and that’s the final straw,” says VanAmburg. “They’re opening bills each month and saying ‘I’m paying how much?'” In an age of over-the-top viewing options like Hulu and Netflix, customer dissatisfaction may increasingly translate to companies’ bottom lines. “There was a time when pay TV could get away with discontented users without being penalized by revenue losses from defecting customers,” says Claes Fornell, chairman and founder of the Index. “But those days are over.”
Power

Company Extends Alkaline Battery Life With Voltage Booster 243

New submitter ttsai writes: Batteroo is a Silicon Valley company preparing to release its Batteriser product in September. The Batteriser is a small sleeve that fits around alkaline batteries to boost the voltage to 1.5V. This means that batteries that would otherwise be thrown into the trash when the voltage dips to 1.3V or 1.4V could be used until the unboosted voltage reaches 0.6V, extending the useful life of a battery 8x, according to the company. This product has the potential to reduce the number of batteries in landfills as well as increasing the time between replacing batteries. The expected price of the sleeve is $10 for a pack of 4 sleeves.

Comment Re:Low Maintenance (Score 1) 557

I have to disagree with some of your advice.

If your municipality lets you, install a septic instead of connecting to city sewer. No sewer fee. (Just get it pumped every few years).

You first tell him to minimize maintenance, and then you tell him to opt for something which requires more maintenance and is problem-prone. This makes no sense at all. Of course, some of this depends on location, but in most places I've seen, there's no sewer fee, there's only a water fee. The sewer cost is built in, and handled by the same entity, so there's no advantage in not having sewer service. Sewer service is simple and reliable; most people never have any problems (except maybe clogs, but you'd have those with septic too). Getting a septic tank cleaned is a pain, and worst of all, having a septic system means having a septic field, which can have problems, especially if there's any flooding. Finally, most places probably don't want you to have septic because they want the water back, so it can be processed and put back into the system.

Pick some trees and maybe bushes you like and put them in. Trimming every 1-10 years is easier than cutting the lawn every 3 weeks.

Bushes usually require trimming far more often than that. But avoiding lawns is a good idea if you can do it. Look up "xeriscaping". If you're going to have any lawn, try to keep the grassy area small, and use a manual reel mower to cut it; you'll get better exercise that way and generate no pollution. Use a battery-powered or corded electric weedwacker for edging/trimming. Have more wooded area, and a compost pile for kitchen waste, if you have the acreage.

Include low-voltage wiring for speakers as well as the alarm system.

This isn't 1995; why would you need wiring for speakers? That's what Ethernet, WiFi, and Bluetooth are for. Direct wiring to speakers is mostly obsolete now (it still probably makes sense for a good stereo system, but I'm talking about situations where the speakers are remote, and not really meant for premium sound quality).

Submission + - Giant Magellan Telescope (GMT) about to begin construction

schwit1 writes: The consortium building the Giant Magellan Telescope (GMT) have secured the half billion dollars of funding required to begin construction in Chile.

Unlike Hawaii, Chile's population welcomes astronomers and telescopes, so don't expect any of those kinds of political problems getting this telescope finished.

Submission + - Pluto's outer moons orbit chaotically, with unpredictable sunrises and sunsets

StartsWithABang writes: Few things in this world are as regular as sunrise and sunset. With the application of a little physics, you can predict exactly where and when the sun will rise or set from any location on Earth. Thus far, every world in our Solar System — planet, moon and asteroid — has had the exact same experience as us. But out in the Kuiper belt, Pluto is different. The only known world in the Solar System where a significant fraction of the system’s mass is not in a single component, the outer moons of the Pluto-Charon system provide a unique environment to study how planets might behave in orbit around binary stars. The amazing takeaway? The rotational part of the orbit is chaotic; the worlds tumble, and hence sunrises and sunsets are no longer predictable.

Comment Re:My wish list: (Score 2) 229

Different strokes for different folks. Personally, I don't agree with your list either. I'm not so fixated on vehicles, though I wouldn't mind, especially if they make a massive world to explore, which is one of the things I'd like to see.

But personally, I'm not too interested in teams and companions. I know that's blasphemy to some RPG fans, but I feel like companions typically just end up being something else to worry about. If you let the AI run them, then the AI is always doing something stupid, and they get themselves killed or stuck. If I control them, then it's just like, "Ugh, now you've just added a lot of un-fun work to my game-playing." I don't like grinding to level up, carefully planning my stats for lots of different people, etc. I just want to play through the story and explore the world. But that's me.

Similarly, I'm not super-interested in having very complex combat. Again, I know, blasphemy. I'm already going to spend a couple hundred hours in-game, and I don't really want to add to it by having to reload 50 times because I need to place one of my party members more carefully or give him different instructions. I'm exaggerating, but basically at this point I'm a 'filthy casual'. I have a fair amount of stuff going on in my life, and I don't particularly want to have to "get good" at a game through practice and grinding. I want something I can slip into, play for a while, get some fun gameplay and good stories, and then go back to my life.

However, I would agree that there's something to having things feel challenging. I think that's part of the challenge of game-design, making things feel challenging without simply being difficult. I love the feeling of just barely scraping through a battle, but I don't enjoy reloading because I failed.

Also, I do like the idea of character customization in the sense that you might have a stealthy/smart character, and therefore maybe you're precluded from also being a badass tank. Or you can be a tank, but you might also be dumb and incapable of sneaking. I think one of the things that the original Fallout games did well was to not only allow that kind of character customization, but to have those customization affect which things you were able to do, and how the story unfolded. There might be a mission where you have to fight an enemy, but if your speech/persuasion was really high, you could talk your way out of it. If you're a science genius, maybe you can hack the security system rather than doing a frontal assault.

I remember once completing a Fallout 2 game with almost no combat because I was sneaky, persuasive, and smart. I'd love to see that kind of thing return. Unfortunately, Bethesda doesn't do that kind of thing, so I'm not holding my breath.

What I really want to see, first is a huge world that has the feel of reality to it. Bethesda has been getting better at that, so I have some hope. Skyrim was pretty big and detailed. You could wander for a good long time before hitting the edge. But I'd like to see them do more of that. Make more interesting/unique locations, more unique items. More interesting characters. Avoid making it feel like the dungeon/vault is a designed game level with enemies placed at regular intervals and random loot in every corner, and more like a real place where people live.

Try to make the missions feel varied, rather than having a million, "Go in this cave and kill this person" missions or "fetch me 20 of this item" missions. Allow multiple routes to get to the end of the mission, either using stealth or persuasion or technical know-how or combat. Give you options on how to complete the mission, and have those decisions make a difference in the world, and make a difference on how people treat you.

I'd also like to see a crafting system that allows for more than "collect 3 [item A]s and 2 [item B]s to make an [item C]." Let the player change the look of their clothes, armor, and weapons in-game (without modding). Let the player change the functionality or stats of weapons/armor. For example, maybe I can customize a gun to do more damage, but it also does more damage to the gun, which requires more frequent repair. Or maybe I can add layers to armor, changing the look and protection that it offers, but at the cost of making it heavier. But even, you know, let me spray-paint my gun red just to make it unique and mine. Let me etch some kind of design into my armor. Bonus points if different designs, colors, and symbols have an effect on how NPCs perceive you.

I'd also like to see more done with factions and moral choices. In Skyrim, for example, whenever I walked into a dungeon/castle with outlaws or necromancers or whatever, they would automatically attack, and I'd have to kill them. But maybe I want to join them. Maybe I want to be a necromancer. I don't know what that means in the context of Fallout 4 because I don't know what the factions would be, but maybe I can mutate myself into a ghoul or super-mutant. And to combine this with my previous comment about NPCs treating you differently based on how you dress, I've like to see disguises. If I'm dressed like a member of a faction, assuming that the people in that faction don't all know each other, they shouldn't attack me on sight.

And I think you could pull out a common thread in what I'm looking for, in that it's fundamentally not about combat or graphics. I want a big, complex, interesting world, and lots of choices that I can make within it.

Comment Re:At least one thing that makes sense. (Score 2) 203

Putting aside conspiracy theories I believe there are 2 reasons governments would want access to data.

I'd argue that the real reason the government wants access is not some coherent conspiracy, but some relatively simple factors: People in the US were in a panic following 9/11.

People were scared. When people are scared, they panic. When they panic, they make stupid, short-sighted decisions. Remember when people in Iowa were taping plastic sheeting over their windows for fear of a chemical/biological attack? Remember how silly that was?

While the general populace were panicking, so were various public officials. They wanted to figure out how to make sure we were protected from terrorist attacks, and it was decided that we should do whatever it takes, even if it violated people's rights, and even if it was immoral. Even if it was stupid and didn't actually help, it didn't matter, because they wanted to do everything that it was possible to do. So they had the TSA searching your bags for nail clippers and liquid soap, and they had the NSA listening to your phone calls.

And yes, for many people behind these decisions, I think that was the motivation. They actually wanted to protect the US from attack, and also knew that they'd be fired (or lose their reelection) if they were seen to be failing to do everything humanly possible to prevent another attack.

In the mean time, lots of businesses made money from the ramped-up security, and those businesses are giving "campaign contributions" to the officials that decide whether to keep those programs. Plus, organizations like the NSA increase in power and prominence, and they'll use their influence to argue against rolling back such programs. There's also pressure from law enforcement, who have been using the intelligence for the prosecution of crimes unrelated to terrorism, and want to keep all the tools they can get. Even though it's a violation of people's rights, it doesn't seem so bad when you've been doing it for a decade. Aside from that, even if officials are in favor of ending these kinds of programs, it's still difficult politically because a lot of uninformed voters are going to see this as being "soft on terrorists".

So all those things add up, and nobody has the political will to end anything. Very few people even have the balls to come out and say that these programs should be ended.

Television

Showtime Announces Subscription-Free Streaming Plan 84

An anonymous reader writes: Following in HBO's footsteps, Showtime has announced that it is launching a stand-alone streaming service in mid-July. Simply called "Showtime," the service will launch through a partnership with Apple and costs $10.99 a month. "Going over-the-top means Showtime will be much more accessible to tens of millions of potential new subscribers," said CBS Corp. President and CEO Leslie Moonves in a statement about the deal. "Across CBS, we are constantly finding new ways to monetize our programming by capitalizing on opportunities presented by technology. This works best when you have outstanding premium content – like we do at Showtime – and when you have a terrific partner like Apple – which continues to innovate and build upon its loyal customer base," he added.
ch

LHC Restarts High-Energy Quest For Exotic Physics 85

astroengine writes: It's official: After a long 27 month hiatus for upgrades and a 2 month restart, the world's largest particle accelerator is back in the particle collision business. As of 10:40 a.m. CET (5:40 a.m. ET), the Large Hadron Collider (LHC) was running at record-breaking energies and collecting science data. Physicists now expect the particle collider to run non-stop for the next 3 years. We are in a new era of high-energy particle physics where, for the first time, we don't exactly know what we'll find. "With the LHC back in the collision-production mode, we celebrate the end of two months of beam commissioning," said CERN Director of Accelerators and Technology Frédérick Bordry in a press release. "It is a great accomplishment and a rewarding moment for all of the teams involved in the work performed during the long shutdown of the LHC, in the powering tests and in the beam commissioning process. All these people have dedicated so much of their time to making this happen."

Submission + - SSDs Drop In Price 25% Over Past Year (computerworld.com)

Lucas123 writes: Computer makers are paying on average $50 for a 128GB SSD and about $90 for a 256GB drive, according to DRAMeXchange. The average retail price that consumers pay for a 128GB SSD is $91.55, and for an SSD in the 240GB to 256GB range, the price is about $165.34, DRAMeXchange's data showed. A combination of denser NAND flash manufacturing process and laptop industry adoption has lead to a massive drop in SSD prices over the past year. The latest numbers from DRAMeXchange indicates prices for internal SSDs are declining at an accelerated pace as the production of NAND flash migrates to 15 nanometer process, triple-level cell and 3D NAND technologies. Previously, NAND transistors size was in the 19-plus nanometer range: More density equals lower production costs. Additionally, hard drives in notebooks are quickly being swapped out by manufacturers and SSD market penetration will be more than 30% for 2015 and will surpass 50% by 2017 to dominate the sector. The sheer economies of scale is also leading to SSD price decline.

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