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Programming

Hardware Is Cheap, Programmers Are Expensive 465

Sportsqs points out a story at Coding Horror which begins: "Given the rapid advance of Moore's Law, when does it make sense to throw hardware at a programming problem? As a general rule, I'd say almost always. Consider the average programmer salary here in the US. You probably have several of these programmer guys or gals on staff. I can't speak to how much your servers may cost, or how many of them you may need. Or, maybe you don't need any — perhaps all your code executes on your users' hardware, which is an entirely different scenario. Obviously, situations vary. But even the most rudimentary math will tell you that it'd take a massive hardware outlay to equal the yearly costs of even a modest five person programming team."
Software

Opera Mini Not Rejected From iPhone (Yet) 202

danaris writes in to inform us that John Gruber has done some digging on the reported rejection from the App Store of Opera Mini, and has written up his findings. Some choice excerpts: "My understanding, based on information from informed sources who do not wish to be identified because they were not authorized by their employers, is that Opera has developed an iPhone version of Opera Mini — but they haven't even submitted it to Apple, let alone had it be rejected. ... If what they've done for the iPhone is [to get] a Java ME runtime running on the iPhone — it's clearly outside the bounds of the iPhone SDK Agreement. ... What Opera would need to do to have a version of Opera Mini they could submit to the App Store would be to port the entire client software to the C and Objective-C APIs officially supported on the iPhone. It could well be that even then, Apple would reject it from the App Store on anti-competitive grounds — but contrary to this week's speculation, that has not happened."
Education

Submission + - Old Software or Open Source? 7

Pakled writes: I teach a high school multimedia course. We were scheduled to get new software this year but due to several pointy haired bosses, no software was ordered. The software I have to teach is Flash 5, Dreamweaver 2000, Photoshop 7 and (god help me) Movie Maker. The question is: is it better to teach old commercial software or their open source counterparts (Komposer, Gimp, etc.)?

Is the steep learning curve and slightly less uniform design worth a little student frustration to teach them software written in the past 5 years?

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