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Comment Re:Uhhh (Score 1) 738

Or use XBox Connect/Any other LAN tunneling network and not have to pay a subscription? Obviously, this only works on games with a LAN mode, and I don't know how many 360 games actually have that option as opposed to LIVE OR NOTHING! but still.

Am I the only person who's thinking this might actually be the kick up the arse the 'real' 360 homebrew scene needs? I mean, not everyone who's modded their 360 will have been to liberate games on the cheap.
Privacy

Submission + - Blizzard spies on private conversations (www.jedi.eu) 1

vexilla writes: Look at the 2 clickable buttons at the bottom of the battlenet page : https://eu.battle.net/account/creation/tos.xml
There's a 5 steps registration procedure ahead, that is the path taken by those willing to join the mighty Blizzard gaming & forum platform.
At the first step, the user is required to agree with this gig:

Chat Agreement
In order to provide the Battle.net Service, Blizzard must be entitled to access, monitor and/or review text chat, including private, or "whisper" chat, in the event of complaints from other users or violations of the law. By clicking the check box below, you agree that Blizzard (or one of Blizzard’s affiliates) has the right to monitor and review personal messages you send or receive on the Service, or through any game that is playable through the Battle.net Service, to investigate potential violations of the law, the Battle.net Terms of Use, or the Terms of Use agreement specific to any game playable on the Battle.net Service. Blizzard will not use the information for any reason other than pursuing such violations.

So much for "private chat", and an explicit endorsement from Blizzard (the company creator of Diablo, Warcraft and Starcrafte Battle.net) of its monitoring policy.

Great story, particularly as the number of players hooked to this world is huge. 100 millions or what?

Microsoft

Submission + - Windows 7 on Multicore: How Much Faster? (infoworld.com)

snydeq writes: "InfoWorld's Andrew Binstock tests whether Windows 7's threading advances fulfill the promise of improved performance and energy reduction, running Windows XP Professional, Vista Ultimate, and Windows 7 Ultimate against Viewperf and Cinebench benchmarks using a Dell Precision T3500 workstation, the price-performance winner of an earlier roundup of Nehalem-based workstations. 'What might be surprising is that Windows 7's multithreading changes did not deliver more of a performance punch,' Binstock writes of the benchmarks, adding that the principal changes to Windows 7 multithreading consist of increased processor affinity, 'a wholly new mechanism that gets rid of the global locking concept and pushes the management of lock access down to the locked resources,' permitting Windows 7 to scale up to 256 processors without performance penalty, but delivering little performance gains for systems with only a few processors. 'Windows 7 performs several tricks to keep threads running on the same execution pipelines so that the underlying Nehalem processor can turn off transistors on lesser-used or inactive pipelines,' Binstock writes. 'The primary benefit of this feature is reduced energy consumption,' with Windows 7 requiring 17 percent less power to run than Windows XP or Vista, according to Binstock's benchmarks."

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