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Using Speed Cameras To Send Tickets To Your Enemies 898

High school students in Maryland are using speed cameras to get back at their perceived enemies, and even teachers. The students duplicate the victim's license plate on glossy paper using a laser printer, tape it over their own plate, then speed past a newly installed speed camera. The victim gets a $40 ticket in the mail days later, without any humans ever having been involved in the ticketing process. A blog dedicated to driving and politics adds that a similar, if darker, practice has taken hold in England, where bad guys cruise the streets looking for a car similar to their own. They then duplicate its plates in a more durable form, and thereafter drive around with little fear of trouble from the police.
Microsoft

MS Says Windows 7 Will Run DirectX 10 On the CPU 503

arcticstoat writes "In what could be seen as an easy answer to the Vista-capable debacle, Microsoft has introduced a 'fully conformant software rasterizer' called WARP (Windows Advanced Rasterization Platform) 10, which does away with the need for a dedicated hardware 3D accelerator altogether. Microsoft says that WARP 10 will support all the features and precision requirements of Direct3D 10 and 10.1, as well as up to 8x multi-sampled anti-aliasing, anisotropic filtering and all optional texture formats. The minimum CPU spec needed is just 800MHz, and it doesn't even need MMX or SSE, although it will work much quicker on multi-core CPUs with SSE 4.1. Of course, software rendering on a single desktop CPU isn't going to be able to compete with decent dedicated 3D graphics cards when it comes to high-end games, but Microsoft has released some interesting benchmarks that show the system to be quicker than Intel's current integrated DirectX 10 graphics. Running Crysis at 800 x 600 with the lowest quality settings, an eight-core Core i7 system managed an average frame rate of 7.36fps, compared with 5.17fps from Intel's DirectX 10 integrated graphics."
Data Storage

On the State of Linux File Systems 319

kev009 writes to recommend his editorial overview of the past, present and future of Linux file systems: ext2, ext3, ReiserFS, XFS, JFS, Reiser4, ext4, Btrfs, and Tux3. "In hindsight it seems somewhat tragic that JFS or even XFS didn't gain the traction that ext3 did to pull us through the 'classic' era, but ext3 has proven very reliable and has received consistent care and feeding to keep it performing decently. ... With ext4 coming out in kernel 2.6.28, we should have a nice holdover until Btrfs or Tux3 begin to stabilize. The Btrfs developers have been working on a development sprint and it is likely that the code will be merged into Linus's kernel within the next cycle or two."
PC Games (Games)

Left 4 Dead Demo Includes Linux Steam Client Libraries 217

SheeEttin writes "If you've been longing to play games from Steam on your Linux machine, you may not have to wait much longer — the Left 4 Dead demo includes some Linux libraries, in particular, one named 'steamclient_linux.so.' While the game's full release does not include these libraries, their apparently accidental inclusion in the demo suggests that Steam games will have native Linux clients in the near future. (A job listing at Valve looking for someone whose responsibilities would include 'Port[ing] Windows-based games to the Linux platform' would seem to support this.) The libraries also include several strings nonessential to a pure server, including references to forgotten passwords. Hopefully, this indicates that at least some Valve-affiliated games will have native Linux clients."
OS X

Ars Technica Reviews OS X 10.5 522

A user writes "Ars Technica has published their in-depth review of the newest version of Mac OS X. John Siracusa both covers the user-visible features such as the new UI tweaks and Time Machine, and dives into the increased use of metadata and the new APIs introduced and what they mean for the future of OS X."

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