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Comment Re:Making a game and PLAYING a game are NOT the sa (Score 1) 733

Making anything is a craft. His point was that when these products are meant to be interactive and the audience is meant to fulfill a set of predetermined outcomes then any art associated with this is incidental. You could have Shakespeare write the backstories for every piece in a chess game, have a romance between a rook and the enemy queen, and he would have made art based on chess whereas the game itself would still remain chess.

Comment Re:Is it me or is he sounding more desperate? (Score 1) 733

Good art is subjective. Art itself is not.

This is why people like us can't have a conversation with an art critic. From my perspective I could have the most exquisite ceramic teapot in the shape of a bird but the fact that I use it to make tea precludes it from being art until I set it back on the shelf. And I think this is where I agree with Ebert -- the moment I start interacting with your game I start thinking of how to beat it and any half-assed dialogue that your characters have on the state of the human condition becomes a distraction. The interactivity is a layer *on top of* whatever non-interactive art may be present in your game. When I play through the dialogue trees and watching the cut scenes in Grim Fandango I will certainly claim that I'm experiencing art. But when I have to actually interact with the environments and inventory I must come to grips that I'm controlling a very frustrating game.

Comment Re:Is it me or is he sounding more desperate? (Score 1) 733

The TFA is a specific response to Kellee Santiago's TED presentation that "video games are art." After seeing the presentation I think that she's having a lot harder time making her case. Games have always been a consumer product with an eye to a market and they have always attracted skilled and creative craftspeople. At what point does a 'craft' become an 'art'? My Settlers of Catan game isn't art and playing it on my computer doesn't make it art. This is where she starts splitting hairs and this is why Ebert brings out the literature and music angle.
Piracy

Ubisoft's Authentication Servers Go Down 634

ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."
Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
Image

Facebook Master Password Was "Chuck Norris" 319

I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."

Submission + - Why Ubuntu Is Failing the Trade-Off (opensourcenerd.com)

fsufitch writes: Kevin Maney wrote his new book "Trade-Off: Why Some Things Catch On, and Others Don't", and came to NYU-Poly to lecture the engineering students there of the basics of his book. His theory of the trade-off between convenience and fidelity of a product or idea casts a light on the open source movement, and what kind of innovation Ubuntu in particular needs in order to be known and be popular.

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