Comment Re:Understanding Deus Ex (Score 1) 157
I think it's really because sometimes the goals of management can be different than those of game designers. If you're running a game company you don't really care if the games the company makes are "good" as long as they sell well. Game designers understand that and may have to bow to pressure from above to make a game more marketable (which often doesn't mean better). Now, you'll cry, 'but wait, good games will sell better'! But, that isn't necessarily the case... and that's how we end up with tons of cookie cutter "safe" games.
I'm not saying it's right, I'm just trying to respond to the "I don't understand WTF they're thinking" thing.