Any real evidence behind this assertion, or are you just basing this on, well, hearsay? I've played the game since launch, and ALL of the bans & suspensions that I have seen happen have all been more than merited by the players' conduct. So unless you have some sort of evidence or even an anecdote that might support this claim, this sounds like an angry, bitter rant from someone who got banned/suspended, or had a friend get banned/suspended for good reason. Given said angry rant, I would imagine that it was well deserved.
I was on the forums one day and saw a post about "sex toys." I clicked to view the post and it was rather nasty. I replied to the post, simply saying; "This will probably get you banned for sexual harassment and various other reasons." I then left for work. When I came home, I tried to log back into the forums (I used to post helpful information for people, true story) and a message saying - "You have been banned from the forums for the following reasons: Making threats, demeaning someone for their sexual preference or making inappropriate remarks concerning race, sexuality or ethnic background." - Naturally, I was thinking "WTF?!" So I checked my email and, sure enough, there was a letter in my inbox stating the same. I wrote to Customer Support, asking for a review and giving them solid proof of what I had actually said in the post. I showed them screenshots AND gave them direct links to my comments (mind you, the OP in the thread was still posting to it when I checked on my wife's account). A day later, they got back to me and said "after further review, we see that you have done nothing wrong, but the ban will remain in effect."
Good enough for you? Yes, I _am_ bitter for that. But then it goes on... my account received a suspension (I couldn't play the game for 72 hours) after someone told me that I had sex with my sister. *I* was BANNED for being insulted by someone.
If you're talking about the guild(s) that completed Naxxramas when WotLK launched, they completed it in TBC epics and greens that were better, in some cases, than said TBC epics, much like the greens in TBC were better than some vanilla WoW epics (just do the maths, it makes sense). And judging content 'nerfed' because the best of the best players can complete it in a few days isn't really fair, given that those players pounded said content on the PTR and beta enough to ensure that they would be able to plow right through it. Not to mention that this was Naxxramas 2.0, they already KNEW all of the basics of the encounters, and only had to figure out what had changed this go 'round.
No, not talking about those people. I am talking about the new guilds full of Blood Elves in which almost 90% of the guilds were totally new to the end game in WoW. People who were super casual before the remake of Naxx. THEY are now destroying that content (well, back before I quit) and having a much easier time than the established end-game population. Most of the content was nerfed really hard (this one has 1 million fewer hitpoints and his DoTs only do half the damage they did before). That is really like saying: "Here you go, raid this and get easy epics."
Even with all the PvP nerfs hurting PvE (and here is one area where I agree with you), if you were doing less DPS on a boss than the tank... then your spec was poor, or your gear was poor, or your rotation/ability use was poor. If you are talking about trash, however (particularly in Naxxramas), then of course tanks will do more--all they're going to do is AoE. Paladin, druid, and DK tanks can pour out a ton of AoE damage when tanking trash, so it's certainly possible that they out-DPSed a rogue on trash, as all rogues have is one ability that can't compete with other, more AoE-centric classes such as mages and warlocks.
Nah, my rotations were always good as was my build and gear. My point was that rogue DPS output was really affected hardcore by the PvP nerfings. While I was still in the top 5 DPS on meters (for those who watch them), I didn't like seeing the TANKS in the top 10. They are there to hold aggro with low to moderate damage and taunting techniques, not by doing so much damage that somewhere, in Hell, Diablo is crying over what Blizzard has become.
It won't fall from grace, and it won't fail, because they've discovered that the key to success for an MMO are all the reasons why you're saying that it fails--making it more accessible to more people, and making content that can be completed by the majority of players and guilds. That being said, there are STILL parts of the game that are incredibly difficult (i.e., you clearly have not done any of the hard modes for bosses in Ulduar, or the heroic version of the newly-released coliseum, either), and they provide the needed challenges for top-tier guilds.
They aren't making it "more accessible to more people," they are making it so that a 3 year old can play it while coloring pictures and feeding on a bottle at the same time. THAT, to me at least, is ridiculous.
I am sorry that you did not find what you were looking for in World of Warcraft, but I find it sad that instead of merely realizing that the game was no longer for you and leaving, you are instead bitter and angry that it failed to do exactly what YOU wanted, and instead managed to please millions of others instead. Best of luck to you in Aion, but I have a fear that it, too, will fail to live up to your rather outsized expectations.
That's the thing... I -did- find what I was looking for in World of Warcraft. However, it eventually became what I was NOT looking for. It is also not about it not doing what I want it to do, it's that it is now doing what it shouldn't be doing. Balancing around a small percentage of the playerbase (PvPers) and hurting the whole game in the process. And my expectations are far from "oversized." They are simply a realistic view of what makes a fun AND challenging game. But, anyway, enjoy WoW. I did for a long time (as I said, since early betas) and if it continues to please you, great.
P.S. If you actually played for 4 years and only now became disenchanted with the game, then clearly you were not paying attention. The game has been on this path since the beginnings of the last expansion, and the tide was turning against the 'hardcore' mindset.
I am not "just now" disenchanted with the game. Over the last year and a half, I played less and less and sought real challenges in other places like Call of Duty and such. The only challenge I could find left in WoW was spending time in Ironforge, ganking people who were flagged for PvP. The challenge? Not getting killed too easily and not being found too often.
Anyway, thanks for your comments. It was nice to see your opposing view.
"Everything should be made as simple as possible, but not simpler." -- Albert Einstein