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Comment I have no idea where they were shopping (Score 2, Informative) 225

From the article:
"Yes, some N64 games retailed for as high as $80, but it was also the high end of a 60 to 80 dollar range,"

I never recall paying more than $59.99US for an N64 game (maybe one of the games that came with something else in the box, but other than that), and have a number of receipts still sitting around to verify that (prices below from ebworld.com from a couple of purchases in 2000. I would have posted the full emails, but slashdot's filter kept being upset with it).
People now always seem to talk about regularly paying $70 or $80 for N64 games, but, I have no clue at all where people were shopping where they were paying that.

179934 $49.99 BANJO TOOIE N64
182565 $59.99 AIDYN CHRONICLES: 1ST MAGE N64
182829 $59.99 Mario Tennis
182835 $59.99 Legend of ZELDA 2: Majora's Mask
182837 $59.99 HEY YOU PIKACHU N64
182841 $59.99 PAPER MARIO STORY N64

162701 Perfect Dark $59.99
176879 OGRE BTLE 64 PRSN LORDLY CALIB $59.99
164384 Pokemon Stadium $59.99
175495 MARIO PARTY 2 N64 $49.99

Comment Re:MUD's, the first MMO's (Score 1) 186

I've been playing my MUD of choice, Legends of Terris, for a dozen years or more now, and still play it quite regularly.
(Also have my username most places based off of it, needless to say).

Certainly much less active than it was, but, still a very dedicated core of players.
The world in there really seems like home, with many great friendships formed over time. There really hasn't ever been anything quite like it for me.

Classic Games (Games)

Submission + - A history of early text adventure games (adventureclassicgaming.com)

HFKap writes: "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the "cave crawls" Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line.

This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG (http://www.sparkynet.com/spag/)."

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