Comment Re:Happens in Canada too, but authorities do littl (Score 2) 157
Because most businesses are not in the habit of defrauding their customers.
Hans
Because most businesses are not in the habit of defrauding their customers.
Hans
It's the Nordschleife. http://www.plugincars.com/fastest-ev-nurburgring-peugeot-ex1-107128.html
I'm going to have to take issue with some of what you've said here.
First, exercise is not going to have a significant impact on weight, certainly not in the amounts you're talking about. It simply doesn't burn enough calories. Your 150 minutes a week of brisk walking burns 870 calories. That's about 4oz of fat burned off. Exercise is good for your health, oh yes. But don't count on it for weight loss.
Second, bread takes considerably longer than that to make. Sure, you can bake bread in an oven in a half hour. But that ignores the time measuring and combining ingredients, kneading the bread, waiting hours (sourdough) for it to rise, folding the dough and waiting again, and waiting an hour after baking for it to finish. I bake my own bread whenever I have the time, but I would never try to claim that it only takes a half hour.
That's as may be; I'll grant that Steam makes no effort to prevent non-Valve publishers from implementing whatever hairbrained schemes, DRM, DLC or otherwise, that they wish. But when it comes to Valve games, I've always been able to play them offline.
And the GGP's claim that the outage made all Steam games unplayable for an entire evening is rather more general than your assertion about a part of a particular game. I was not trying to play any Steam games during the event in question, so I cannot say whether or not it's accurate. I will say that it is at odds with my personal experience playing Valve's games on Steam when Steam was unavailable.
The only way I can make my experience match the assertion is if the context is rather narrower, for instance if the GGP's universe is multiplayer, so "all games" would mean "all games having multiplayer," and "unplayable" would mean "can't be played in multiplayer." In that case, the issue is not really about DRM, but about the player-hostile act of making a multiplayer game that relies on the presence of servers at a particular Internet address in order to function.
He's what we need to do, hire writers, pay them starvation wages and provide them with shitloads of high quality hallucinogens.
Already been done. The result was Indigo Prophecy (aka Fahrenheit).
Actually, by tourist I meant that I play games to experience the content, whether that is new environments or the story or cool toys or new gameplay.
As Penny Arcade's Gabe wrote, "I don't play games to beat them, I play games to see them."
More on this topic here: A New Taxonomy of Gamers
Achievements are for completionists. I'm mostly a tourist. I play to "see the sights", not to get every last gold star or become the best player.
Hans
More like I couldn't play for seventeen months and go into 0.4 space alone.
Hans
I was in EVE for 17 months, playing between one and 10 hours a week (3 was typical), between fall '05 and winter '07.
I was in a corps, and the most exciting group activity we ever did was... mining in
Perhaps this was a mistake, but I concentrated on leverage skills first (learning), then ship-handling and combat. I hunted rats rather than mining.
I never got powerful enough to spend time in
Eventually I realized that I was never going to get anywhere playing three hours a week, and cancelled. I don't like grinding; I get much more fun/second out of single player games, even grindy JRPGs, and session-based multiplayer games like Freelancer or Halo 3 or Unreal Tournament 1 than any MMO.
That's not to rag on MMOs; my player style is simply unsuited to them. I'm a tourist with a little completionist, and almost no perfectionist tendencies.
Hans
For me, it's not about the interface or complexity.
My problem with it is that I'm a tourist, and like every other MMO it caters to perfectionists. It's not well designed for completionists or tourists.
The NPC missions are few and far between, and most are not very interesting.
Oh sure, I've heard all about the player created PVP drama in the game, but that's all endgame content. And it takes months if not years of mining or 'rat-hunting for hours every day to earn the skills needed to enter 0.0 space without getting pod-killed every five minutes.
And getting pod-killed can set you back days (implants), weeks or months (underinsured with inadequate quality clone), or back to where you were when you first got your account.
So while the tourist content might be there, it's behind a giant wall of perfectionist grind. No thanks.
If the combat were actually fun, it might make up for the grind, but it really isn't. Lock on and auto-attack until the enemy blows up. Yawn. Even Starfleet Command's combat was better. What I want in a space MMO's combat is something like LucasArts' X-Wing, or Freelancer.
A Freelancer MMO... now that I'd play.
Hans
Remember, UNIX spelled backwards is XINU. -- Mt.