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Comment Re:Already a trend (Score 1) 307

Let's talk about some old games. Take, for one, Halo 2. It's now going to be permanently offline, as a result of it being connected to Microsoft's services. Let's go back though. Take a look at Jedi Knight. Can you play that online anymore? Nope. Microsoft service. Dead. Any of those other MSN/"Zone" games? Dead. At least DirectPlay supported LAN in the same manner as online, so the games all still support that.

You raise a valid point, though Jedi Knight: Dark Forces II and nearly all of the MSN Zone games can still be played online through GameRanger (see the list). You'd be amazed at how many games of Age of Empires II are being played each day -- it puts many recent games to shame.

Comment Re:Doh! (Score 2, Informative) 74

Throttling does not affect packet latency. At the router level, it generally involves selectively discarding packets. Data is not drip-fed at the bit level or byte level.

In order to intentionally affect latency, it would have to do a lot more work by buffering them for a period of time before forwarding onwards.

Now throttling can affect latency of logical messages within a TCP stream depending on the size of those messages, due to the retransmissions required, but does not affect the latency of UDP packets as stated.

Comment Re:Doh! (Score 1) 74

I'm not sure that net-neutrality would help this. ISPs are blocking high volumes of UDP packets, and they'll claim it's to protect users from DDoS attacks. They may even be telling the truth.

The summary is also badly composed by following the latency complaint with a quote about blocking traffic. That is, unless you consider a blocked packet to have infinite latency. The letter is much more vague about what their actual latency complaint is, other than, you know, latency is bad.

Transportation

ISS Can Now Watch Sea Traffic From Space 89

gyrogeerloose writes "During its last mission, astronauts from the Space Shuttle Atlantis installed an Automatic Identification System antenna on the outside of the International Space Station that will allow astronauts aboard the ISS to monitor signals from the AIS transmitters mandated to be installed on most large ocean-going craft. Although these VHF signals can be monitored from the Earth's surface, their horizontal range is generally limited to about 75 km (46 mi), leaving large areas of the ocean unwatched. However, the signals easily reach the 400 km (250 mi) orbit of the ISS. The European Space Agency sees this experiment as a test platform for a future AIS-monitoring fleet of satellites that will eventually provide worldwide coverage of sea traffic."

Comment Re:Decentralized gaming IS the ancient remnant (Score 2, Interesting) 162

That is until Borderlands came out. This game is a wretched reminder of the 'bad old days'. I spent hours scouring forums and search engines, fiddling with my router, and trying to set it up so that I could host a game for my friend. No dice. Even setting my computer as the DMZ host didn't help. The only way myself and another friend were able to play was through a third friend who didn't have any issues.

For what it's worth, most people are playing Borderlands online now using GameRanger for exactly this reason, because it eliminates all these problems. Gearbox has unofficially recommended it as a solution as well.

Comment Translation: Positive publicity ONLY, please! (Score 3, Insightful) 80

If you are a potential fit for a particular test group, we'll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration.

So they can counter their critics by saying they had a positive public beta, yet with a carefully controlled group, to ensure pesky real-world situations don't damage their hype for gaining investors.

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