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Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Re:An unemployed LAWYER was perhaps.... (Score 1) 554

As a 3L who can't get a job, and who will probably go back to software engineering (not necessarily a bad thing) after law school, I wholeheartedly agree. Unless you have a very good reason, don't go to law school. It is not the ticket that it once was, and considering the education required, the payoff is not going to be worth it for most people.

Space

Jumpgate Evolution Dev Talks Class Balance 86

Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."

Comment Best controller ever: Gamecube controller (Score 4, Insightful) 251

The gamecube controller is the best ever, imo.

The stick is in the upper left and not in the odd uncomfortable position of the dual shock stick.

The right button placement is great. Large A button in the middle. Small B button to the left. X is above the A and Y is to the right of the A. The buttons all have different shapes so you can feel what button your thumb is on without having to look.

And of course, the *epic* analog shoulder buttons. The buttons have a huge range of motion; I'm pretty sure they depress over half an inch, and they 'lock' at the bottom. I've never seen another controller with such awesome analog buttons.

Comment Re:"U.S. Enemies"? (Score 1) 173

Bah, lots of replies to your question, but most of them pin the blame in the wrong place.

Of course, the embargo started during the cold war. We could debate whether even *that* was a good idea, but dems da facts. The reason the ban stays in place is strictly for political reasons. But it's not to maintain a "macho" image, as other replies have stated. The reason is that the ban is very popular among cuban expatriots in Florida. Cubans are an important minority demographic in Florida. And Florida is a very important swing state. If you oppose the embargo, you lose the Cuban vote, and then you lose Florida, and then you lose the election. *This* is the one and only reason that the embargo is still in place.

We should learn from our mistakes. In the past, we have used trade sanctions to try to reform countries that did things we didn't like. In every instance, these trade sanctions have failed. It is high time to abandon trade sanctions as we knew them in the 20th century.

I suspect that the best way to go about doing so would be to first convince the Florida Cuban population that lifting the embargo would be a good thing. If you can succeed at that, then lifting the embargo becomes politically feasible. Of course, if President Obama remains popular, he may be able to do a limited number of unpopular things, such as lifting the embargo, and still win reelection in 2012. President Obama has already taken the very limited step of allowing Americans with relatives in Cuba to travel to Cuba. Although I didn't vote for Obama, and I disagree with him about a great many things, I applaud him for taking even this small step in the right direction.

Comment Re:Looking forward to more inflammatory articles (Score 5, Interesting) 174

/. wasn't upset because the FBI was enforcing the law. Most /.ers were upset because the FBI went in on a trumped up over-broad warrant and seized an entire data center. If they legitimately need to seize voip servers, that may be acceptable. But it's not okay to take servers of everyone who happened to be unfortunate enough to be leasing servers in the same datacenter.

There's another angle to this as well. Would the FBI ever seize telco equipment that belonged to an ILEC? No. The FBI and the courts would recognize that telephone is an essential service, and you can't just cut off someone's telephone service because their provider has been naughty. So if that's true for an ILEC, why isn't it true for a voip provider? Telephone delivered via voip is still an essential service. It's the best way to request emergency services (911). So why did the FBI cut off voip service to customers because their provider had been naughty? This is seriously unacceptable behavior.

Comment another case (Score 1) 148

http://www.pennlive.com/midstate/index.ssf/2009/03/fumo_jurors_online_discussion.html

In PA. Big time corruption trial of a state legislator.

The motion should have been resolved by now, but I'm not sure what happened. The verdict (guilty) came down today. If the juror wasn't removed, it's very possible that an appeal could argue this very issue. Fumo's attorney has already said he is going to appeal.

Comment Re:Steam? (Score 1) 171

It's a valid question. If Valve goes bankrupt, would a bankruptcy judge allow Valve to deploy their "kill switch"?

In bankruptcy, the creditors are in charge, and I find it likely that the creditors would object.

That said, I love steam and I'm willing to bet that valve will be around for a long time. When I get a new computer, I just install steam, and all my games are right there. No hunting for CDs, and then having the pain of changing multiple CDs mid install, etc. Plus an integrated friends list and achievements. I've never been big on selling my games, so that detriment doesn't affect me much.

Comment Re:You missed the point (Score 2, Interesting) 1064

Ahh yes. The classic broken window fallacy.

GDP is not the end-all of economic analysis. Just because an action or a policy increases GDP does not mean that the nation is better off for it. Paying workers to dig ditches and then fill them in again will likely displace workers from projects that are actually useful. By artificially increasing the demand for labor, the supply of labor available to useful projects is diminished. By increasing the cost of an important input (labor), the number of useful projects will be diminished. The country will be worse off as a result.

No one has ever tried anything like the spending bill on such a large scale before. The coming years will provide huge amounts of interesting data for macroeconomists. I don't appreciate being a labrat in the largest macroeconomic experiment in history, but part of me is very interested in seeing the eventual results.

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