Comment Re:Religion is a weakness. (Score 1) 534
What makes it not true?
A god is basically a percieved magical being, capable of doing unexplained things.
And unwiiling or uncapable of making you comprehend what it does.
What makes it not true?
A god is basically a percieved magical being, capable of doing unexplained things.
And unwiiling or uncapable of making you comprehend what it does.
Seriously?
You consider extremists to be a good example of a religion?
You consider Ku Kux Klan to be a good representation of Christianity as well?
They WHERE christian...
It's been in power tools since XP.
Has been crap all along though.
Except that pinning them allows super+# to launch and switch to programs.
Almost as good as workspaces in many cases.
And with Lord of the Clans.
Both those games where outsourced though.
They were both failed experiments of trying to hire others do stuff under their banner and realizing that they made crappier stuff.
This is the first in-house game which was canned.
Well, that have gone far enough to have even rumors about.
Never.
Creation is never taken out of nothing.
It's always in some way derivative.
Otherwise it wouldn't be interesting to make or to partake in.
It would require a crazy person to design something not founded on some principle of entertainment they already knew.
Incidently, some of the most outrageous entertainment, especially truly random humor, is based on drug experiences.
Calling Diablo a roguelike is actually kinda silly.
Even the first one, which was probably the most roguelike of them (except no permanent death without the ability to load existed) was primarily just an Action RPG with some roguelike elements.
But, yeah.
They are more like apple has been since 2000.
Taking stuff from various sources and refining them until you have a product which has got a neat package och nothing being entirely wrong.
Actually, the problem is that the formulas are to simple to execute.
Meaning the only important thing is how fast you can do them.
Basically, they planned everything to resemble how Starcraft turned out when played professionaly, and enabled and required that gameplay.
For me, games are fun until they reach a level where I just feel like I'm repeating myself.
LoL died for me when the positions got locked so that you ALWAYS had the same teamups (not specific characters, but roles), for instance.
That, incidently, is why I prefer SP games since less repetition is needed.
And according to tests with actual dogs, the shit in every bloody direction.
It does.
It just doesn't resolve it.
About 22 minutes from what I usually get from gog.com.
Sure, it's not instant-on, and you will have to, you know, plan a bit.
But you can keep the movie, to view when you like.
The sane option is to give people the necessary time go through their email when they get back.
1: It's not.
The basic problem is that people with ADHD (at least not me) can't willingly choose what to focus on.
Ever.
For me, without methylphenedate, I can basically present something to my eyes and hope it registers.
With it, I can choose to focus on it.
Yes, the difference is that big.
2: Many drugs can definitely shift perceptions.
Loads of them aren't very dangerous either.
ADHD-meds are basically there to help you establish a base-line so that you can function like a normal person in certain situations where otherwhise, you simply couldn't.
3: And just how do you think you reach high levels of probabilities?
In general, first you perform small-scale highly controlled experiences.
Then you go ever larger and less and less controlled.
Currently, it's been shown to fundamentally change peoples lives, mine included, to the better.
And in some cases give easily reversible consequences.
Your solution would condemn a couple of percent of every human, globally, to just suck it out instead of using a chemical which gives them the ability to function.
No man is an island if he's on at least one mailing list.