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Comment Re:It isn't the first time for Blizzard (Score 2) 155

And with Lord of the Clans.

Both those games where outsourced though.
They were both failed experiments of trying to hire others do stuff under their banner and realizing that they made crappier stuff.

This is the first in-house game which was canned.
Well, that have gone far enough to have even rumors about.

Comment Re:What where they copying? (Score 1) 155

Never.
Creation is never taken out of nothing.

It's always in some way derivative.

Otherwise it wouldn't be interesting to make or to partake in.

It would require a crazy person to design something not founded on some principle of entertainment they already knew.
Incidently, some of the most outrageous entertainment, especially truly random humor, is based on drug experiences.

Comment Re:What where they copying? (Score 1) 155

Calling Diablo a roguelike is actually kinda silly.

Even the first one, which was probably the most roguelike of them (except no permanent death without the ability to load existed) was primarily just an Action RPG with some roguelike elements.

But, yeah.

They are more like apple has been since 2000.
Taking stuff from various sources and refining them until you have a product which has got a neat package och nothing being entirely wrong.

Comment Re:The luxury of money (Score 1) 155

For me, games are fun until they reach a level where I just feel like I'm repeating myself.

LoL died for me when the positions got locked so that you ALWAYS had the same teamups (not specific characters, but roles), for instance.

That, incidently, is why I prefer SP games since less repetition is needed.

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