Final Fantasy 11 on the 360 is, as far as I know, the only exception when it comes to requiring a hard drive. It was also the only [North American] PS2 game that required a hard drive - I remember because I was in the PS2 HD beta program.
Some 360 games do ship with "downloadable content" on disc (such as "game of the year" editions such as Fallout 3/New Vegas or Red Dead Redemption, and I've read that Forza Motorsport 3 is an example) that can't be installed without a hard drive but otherwise the base games are always playable without being installed to the hard drive.
apple seems really bad at coming up with dpi agnostic solutions so this is what you get. of course it's a selling point on some level, even if it means more pixels to push. of course at some version they're going to have to address this, but not this year(it's rather ridiculous that you can't configure osx to be at all usable on a screen like on the ipad though!).
I think the more important factor is maintaining aspect ratio and size, at least within product lines (iPhone/Touch and iPad).
When designing an application, being able to standardize your UI elements to a fixed display size makes things easier and is friendlier to the consumer. For example, if Apple increases the size of the iPhone display at some point, then it's possible that UI elements designed for the new display could be too small for comfort on an older one.
This was a problem for my dad when he started using a home PC with Windows and he had to reduce the display resolution so that applications operating in a fixed resolution smaller than the size of the screen would be easier to see. This applied mainly to specific shareware programs he liked but it complicated his user experience in that he had to learn to adjust properties of the OS about which he should never have had to learn. In an OS with few customization options, those adjustments might not even be available to the end user.
Fingerprinting is old and mature tech.
So are acupuncture, astrology, and polygraph interpretation. I wouldn't put a lot of stock into age as a measure of reliability.
Agreed, there's not much out there in Android-land as good as Skyrim or Civilization or the obscure hex-based military strategy games I like. However the PSVita games aren't that good and cost just as much.
Well played. It's good that you're not rushing to judgment on a system that's only been available (in limited quantities) in this country for a week. Wait, you are, aren't you?
Seriously, I'd never recommend buying a game system at launch. I went against my usual grain and did so with the 3DS and it was a huge mistake. Of the systems launched in this century, none of them have had great launch lineups. Even the Nintendo DS - a system with a multitude of great (and awful) games today - had a terrible lineup of games at launch.
Don't get me wrong. There are some really good reasons to hate on the Vita as it exists today, from battery life to expensive proprietary memory cards. But the game lineup, judged against other launch lineups, is either average or better given that Game Rankings has 6 Vita games listed at 80+%.
Intel CPUs are not defective, they just act that way. -- Henry Spencer