Comment Re:I thought that was the iPhone (Score 1) 443
That was the old Apple TV. This is the new Apple TV. It has a purpose. As ephemeral as the device's purpose is, only Jobs knows from day to day.
That was the old Apple TV. This is the new Apple TV. It has a purpose. As ephemeral as the device's purpose is, only Jobs knows from day to day.
Here's my biggest problem with Apple ca. 2010:
Apple is the (surprising) intersection of technology and the liberal arts, and that is deeply offending to insecure geeks, to whom technology needs to be complicated, obtuse, highly technical and impenetrable. To them, making something usable is a travesty.
This was a correct statement for Apple during their dark ages in the 90s and up until the iPod. These days, while bringing more attention to form factors such as tablets and smartphones is laudable, what they've done an about face on is the liberal/creative art community: the same community that kept them going for a decade. (I'm not even going to go into the hacker community that gave Apple its start: that's a completely different ball game.)
Sadly, today that's no longer the case: Apple has increasingly been dictating how you should use their devices (i.e. the iOS walled-garden app store), failing to communicate or work with companies that provide that core community (i.e. illustrators, designers, artists of all varieties) their core software (i.e. Adobe), and insisting on the elimination of certain technologies which the entire community has rallied behind as a useful tool and interaction paradigm for their craft (i.e. pen-based tablets). It is for these reasons (and one other*) that I have severe misgivings and issues with present-day Apple.
I commend Apple on their inroads at making computing accessible, but I abhor their behaviour regarding their original demographic. There was a time where if you were going into the arts, in any way, you only did it with a Mac; to install and use Photoshop on a Windows system was appalling, not to mention unstable.
*: I have significant, personal issues with their switch from a POWER Architecture platform to an Intel-based platform; POWER was, and is, a far superior system architecture, as evidenced by the significant use of POWER-based architectures in common computing appliances found in most households (i.e. any current generation video game console).
I would recommend against using Alice right off the bat: it's way too focused on storytelling, and not actual game development. If you want to teach gameplay (as you should), use Microsoft Labs' Kodu available here. It's brilliant, and completely graphical, and anybody can pick it up quickly. I taught it this summer to children aged eight to 14 in a week, and they were capable of building their own games just fine by the end of the week.
The only real way to confirm exactly what you should use in your course is to actually use each package for about a week: know it, learn it, and always be several steps ahead of your class.
I wouldn't mind having Michigan. It would solve all the Windsor/Detroit problems with using the tunnel.
(Disclaimer: I live in Windsor.)
In order to fix the sentence, it has to be changed like so:
There is no honor and there are no pajamas in Britain. But there is honour and there are pyjamas in Britain.
See? Fixed!
For God's sake, stop researching for a while and begin to think!