Comment There is a good reason characters can... (Score 1) 362
Maneuvering and physically blocking movement of enemies becomes much more important than it is in current games if the group needs to protect a wounded member who can't just be healed by the specialized healer standing in the back
Surely this physically blocking movement trick would make sense and enhance tactical depth but there is one important factor the author forgot - lag. When I played WOW I typically had lag of 300ms and many other players had worse. It is extremely important to tell the player where his character will be located when all movement commands reach the server, if his movement can be blocked by things not computable on client side only this convenience is gone.