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Comment Re:"Clocks" (Score 1) 439

Large metropolitan areas know this very, very well. Making sure that the phase angle on both sides of the open disconnect switch you plan to close is essential. Because of the high population density, the current generation must be very close to the customer. The closer you are to the generation, the more current is available. Even a few degrees off can push tremendous currents (40kA+) without any kind of phase to ground fault or phase to phase fault. Substation protection engineers have specialized equipment for just this purpose.

Comment Great for two players, what about the viewers? (Score 1) 157

Like many have said, I think this is a great idea. One of the things I dislike about multiplayer on the same console is the amount of screen you lose. This would be great for two vs. two as well; both players on one team can only see their teammate's screen and not their opponent's screen.
The downside to this is you can't have people watch you play. They're either going to see your screen or their screen, they won't be able to see both. I imagine games that use this technology will have a "traditional" multiplayer for when there are more than two people in the room.
Regular 3D just looks blurry to someone without glasses beacause the two images are pretty similar. What happens when the images are drastically different? It will be impossible to watch.

Comment Re:Power required to charge? (Score 1) 603

The risk of any large current source (battery, capacitor) is easily mitigated with proper fusing or some other type of current limiting device. I'd be *very* surprised if the charger wasn't already equipped with some method to handle a short circuit, it is something you can almost plan on happening with any battery charging circuit.

Comment Re:It's all about timing (Score 1) 199

I was at PSU in the late 90s and I don't recall a download limit, though I may have just never hit it. What did bother me was the printing limit of 200 pages a semester in the general computer labs. I did figure out that the EE lab had no printing limit, so I just printed everything there.

Comment Re:Might be good (Score 1) 275

Playtime has more to do with what you want out of the game than the "run through time". My first playthrough of Force Unleashed was on the hardest difficulty available with me looking for every item. I think it took me close to 30 hours to get through the game, and I consider myself a relativley seasoned and skilled gamer. You can beat Diablo in three minutes if you want (see the Speed Demo Archive), just because you played it that way doesn't mean everyone else has.

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