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Comment Apps crashing (Score 1) 484

I do have some apps crash, but that's the app developer's problem. Not much the OS vendor can do about that.

I've written a somewhat popular Android app and most of its crashes are either the fault of the runtime or of vendor specific customizations.

The Developer Console provides excellent reporting on both uncaught Java exceptions and crashes in native code. Most often, the Dalvik VM crashes during garbage collection. The Dalvik class loader is also flaky and has issues with multithreading that only got worked around in newer versions. I've also seen the libchromium crash inside my app from adverts delivered by Googles Admob service, which is somewhat scary from a security perspective.

Another issue is that apps using Googles compatibility library now crash on HTC devices running Android 4.1 as soon as the user presses the menu key. HTC is no longer providing updates and Google simply states that it's not their fault and therefore not their problem. Now thousands of app developers have to independently find out about the issue and work around it.

So when an app crashes, there's a good chance that it's not the fault of the app developer. On a brighter note, the ART VM used in Android 5 and newer seem to be rock solid.

Comment Re:capabilities? (Score 2) 83

AFAIK, Stingray is based on an IMSI catcher. It simulates a cell tower and gets cell phones in the area to connect to it by providing the strongest signal. It then records the data of all connected cell phones and forwards it to the network.

Since IMSI catchers are well understood, all this secrecy is a bit surprising. It makes speculation about additional capabilities plausible. It could use exploits in the modem software to install malware. Such malware could do all sorts of things like reading local files, including contacts, messages, browsing history and possibly passwords. It could also store files on the device. It could provide side channels for encrypted communication from https to WhatsApp calls. It could also turn on the microphone and camera. All this is pure speculation, but it seems plausible.

Comment Re:Dizziness (Score 1) 74

The intensity of these problems varies a lot between users. For many people, they lessen over time. Oculus claims to have solved the hardware and driver side of the problem (at least on the Rift) so that anyone can have an experience without sickness / feeling dizzy. However, this also requires that the software holds back and doesn't show any extreme movements.

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