An anonymous reader writes:
A WoW player has discovered a issue with Blizzard's net code implementation that is resulting in a large increase in latency for the games 9 million+ players.
The effect of the bug has been to more than double the in game ping of any player who isn't geographically close to their server
Quoted from the thread:
"You do have to wonder. I basically researched and implemented this over the course of 4-5 hours. It is a simple option that can be set in any socket capable application. Blizzard could and should make this a switch in the wow client.
The answer is that probably the majority of their customers live in the USA, and that basically it wasn't worth their time to investigate. That said their network code guys should have been more proactive about this."
So far Blizzard has yet to acknowledge the issue which appears to have existed since the games inception.