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Hardware Hacking

Submission + - To Buy, Or Create Computers?

Scienceboy writes: Something I've noticed is that alot of nerds and /.-ers usually tear apart the computers that they buy, and change them to their own specifications, whether it be hardware or software. My question is this: For the person who usually does this sort of stuff, is it worth it anymore to buy computers from a retail provider, only to change it so much that there are barley any original parts? Or is it better just to buy the parts that you know you are going to use and build it yourself?
Sci-Fi

Submission + - Serenity squeezes out Star Wars

DogBotherer writes: The BBC is reporting that the 2005 film Serenity, follow up to the series Firefly, has been voted the number one Sci Fi film of all time, in a poll of 3000 SFX magazine voters, ahead of Star Wars. The actual article is here
Sci-Fi

Submission + - Firefly Has More Vocal Fanboys Than Star Wars

Coryoth writes: "While such unscientific polls should be taken with a grain of salt, the BBC is reporting that in a surprise result Serenity finished first, ahead of Star Wars for the title of best sci-fi movie in an SFX magazine poll. If nothing else it does show that at the moment Firefly fans are more ardent and more vocal in their support for their favourite Science Fiction universe."
PC Games (Games)

The Imagined Future of PC Games 134

PC Gamer has up a five-part series prognosticating the future of PC gaming. (part 2, part 3, part 4, part 5) Graham Smith, Kieron Gillen, and a few other PC games folks make some big-picture predictions about where console gaming's aging sibling is headed. Some of their predictions are fairly safe ("6. The mouse won't die, and graphics cards will get more powerful."), but others may be a bit contentious: "4. Steam and similar services will crush PC piracy. There's been a lot of talk from developers - old rivals id and Epic chief among them - about piracy making it harder for them to justify developing PC-only games. There's so little profit in it, apparently, that the poor fellows are left with no choice but to stray from their beloved home-platform and develop for consoles too. And yet the only games out there with a zero percent piracy ratio are all PC-only: MMOGs. They have a headstart in the anti-piracy crusade: connecting to a central server is an integral part of the game, so verifying that the user's CD key is unique can be done without much fuss. And no one's going to complain that a MMOG requires an internet connection; that's pretty obvious from the concept itself."

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