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Submission + - Anonymous Knocks Out Ministry of Sound Website 1

An anonymous reader writes: The latest DDoS attack from Anonymous has knocked offline UK solicitor Gallant Macmillian's website, the Ministry of Sound Website and their payment website. Macmillian is currently looking for several hundred identities of suspected file-sharers, accused of uploading artists under the Ministry of Sound label.

Comment Re:All we need is Netcraft confirmation (Score 1) 244

I'm not sure which I dislike more.
Blackberry OS is horrible, inconsistent and not forwards- or backwards-compatible. XCode code-signing is a dark art, its SVN integration flaky and I (personally) just don't like Obj-C - at least it allows pure C.
Android is kind of awkward to get into, with their odd resource system and intents, as well as various bugs in their Eclipse integration, but at least has the JNI bridge and is free / open.
I never thought I'd say this, but Flash / Flex / Actionscript 3 actually feels quite nice to get into, from a 2D graphics point of view, with only minor oddities.

Basically, I hate everything :-)

Comment Re:How about "Alice"? (Score 1) 172

If the course will involve teaching 3D graphics programming, I highly recommend you look at RenderMonkey
I've found it to be really useful for prototyping shaders. One of its most useful features is that it allows developers to mark variables as "artist variables", which are then mapped onto sliders / colour-pickers etc. This allows a user to tweak parameters in the shader and view the results immediately, without having to recode it.
Assuming the engine you ultimately decide upon supports loading custom HLSL / GLSL shaders, your students could potentially apply their own shaders to assets in the games they create, allowing them full creative control over things such as lighting and blending.

Comment Re:As with so many courses (Score 1) 172

This is true. I often wish some of the designers and artists I've worked with had more of a grasp of this sort of stuff, especially things like interface programming. Most of the time, just giving them specific information about limitations and preferences of implementing the design on the target platform gets the job done, but it'd be nice if they intuitively knew these kinds of things.
With that in mind, my main concern about this course is that the students will walk away with a firm grasp of programming basics, but not how game code directly relates to the work they will be doing - why things like polygon budgets, texture formats matter, for instance, or how the interactions of multiple finite state machines are affected by adding or removing states.

Comment Re:How about "Alice"? (Score 1) 172

If the course is going to include 3D graphics, I highly recommend looking at RenderMonkey.
I've found it very useful for prototyping shaders, and it allows developers to define 'artist variables' that are mapped to sliders, colour-pickers etc., allowing users to change various shader parameters and see the effects instantly without needing to recode.
This also helps open up the possibility of allowing your students to add their own shaders to games they create, assuming the engine / framework you eventually choose supports this.

Comment Re:Hooray for freedom (Score 1) 747

(A) for purposes of commercial advantage or private financial gain;
(B) by the reproduction or distribution, including by electronic means, during any 180-day period, of 1 or more copies or phonorecords of 1 or more copyrighted works, which have a total retail value of more than $1,000; or
(C) by the distribution of a work being prepared for commercial distribution, by making it available on a computer network accessible to members of the public, if such person knew or should have known that the work was intended for commercial distribution.

So as long as I do not gain financially, infringe copies of works woth more than $1000 per 6 months or make my infringing copy available to others, it's not illegal?
For instance, watching videos of copyrighted TV shows on YouTube is legal? (whereas uploading, of course, is not)

Comment Re:What's the point? (Score 4, Insightful) 184

As someone who has dabbled with raytracing before, I would have to agree. It's an interesting tech demo of something that's possible, but not really of practical use. For instance, they showed the chandelier with a million polys - that's all well and good, but it's on the ceiling! If the game was actually being played, the player would never get close enough to see those clever refractions. (And even if they did, the demo shows the frame rate would drop to around 17-20 FPS).

Comment Re:Ray Tracing (Score 1) 137

If they do raytracing in Java, FPS will become the *only* major factor people worry about.

There are already numerous easy-to-use game development environments (such as DarkBASIC), but have these resulted in any games that are great-looking or innovative? Generally, lowering the entry requirements for making games just results in people who lack the required skills, knowledge and experience trying to make games - the results are not usually anything to write home about.

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