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Comment Re:Headers (Score 1) 562

Regardless of whether the beef was minced or not, it could be recovered. The beef could even be smashed into a pulp and still scraped from the bag, the bag itself could be wrung for the juices or inverted and hung to drip if it was watertight. In the analogy, there are options for recovery and definite measurement of quantity to ensure value is achieved.

The problem is that there is no way to verify the accuracy of provided figures from the merchant to ensure that they are measured in a fair and standards-compliant fashion so we know that we're getting what we paid for.

Let's take the beef in adolf's example, but now that beef is invisible (yes, I know this is getting strange - just bear with me). Now, your butcher takes this theoretical beef (bagged, minced, mashed, whole or otherwise) to the back room to measure the weight on an industrial scale kept under lock and key and he expects you to take him on his word that is actually 1,000 pounds of beef. Again, as with adolf's analogy, he has only given you 750 pounds. Many people would not protest, or even notice the difference; it is rather a lot of beef after all. Others might painstakingly take it to a home scale and measure it chunk by chunk, but how many people keep scales for such occasions? How can they be sure that they have all of the beef or that they measured correctly? It is hard to measure invisible beef. Perhaps a meat-enthusiast might dabble in the equipment necessary and have a scale sufficient to measure it in whole, but the butcher does not expect this to be an issue.

In the end, we're left frustrated about a suspected lack of product but an inability to concretely prove it. In short: "Where's the beef?!"

Microsoft

Submission + - Microsoft Windows 8 devices not exactly flying off the shelves (theinquirer.net) 1

girlmad writes: Doesn't sound like Microsoft’s Windows 8 has got off to a great start in the UK, with computer retailer Currys and PC World struggling to shift devices running the new software. The store on Oxford Street in London was yet to sell one device running Windows 8 by midday today. It seems that the hype created in the build-up to Microsoft's launch has already blown over.
Games

Submission + - The depraved, insane games lurking in the underworld of Steam Greenlight (redbull.co.uk)

An anonymous reader writes: Steam Greenlight's been up and running for a few months, and there are now hundreds of pitches for games on the community site for fans to vote on. Some of them are impressive, high concept 3D games, and as this article points out, some of them are most definitely not. You can find everything from jousting dishwashers to civil war simulators where you play a fish trying to topple Gaddafi — and if enough people vote for them, Steam will actually put them up for sale.
Businesses

Submission + - Irony Alert: Nigeria Increasingly Targeted by Cyber Criminals (cio.com)

Curseyoukhan writes: "Symantec says the land of countless bankers, princes and businessmen who all need your help accessing their funds, is becoming a huge target for cyber criminals. Apparently the Nigerians can't learn from their own actions: “The problem is that Nigeria does not really appreciate the magnitude of cybercrime and how it can derail an economy," says the Symantec's regional chief for Africa."

Comment Re:yeah... (Score 1) 310

I've been saying this for years - If they'd lower the prices they would net more sales at release and lessen the sales of resellers.

$40 would be a much more approachable entry level price. $30 would be amazing, but will probably never happen. This $60-$70 business has got to stop or it will drive sales into the ground. Why would anyone want to spend that much money on something they can't guarantee they'll enjoy, may not work properly, and can't even return to any sane retailer?

If they present games in a more impulse-buy friendly fashion, they will see sales increase.

It would also help if they would get back to making games worth playing, but that's a whole 'nother topic...

Comment The problem isn't the reselling, it's the pricing (Score 1) 590

The root of the problem with reselling has never been the company doing the reselling - it's the pricing of the product that allows, and even encourages the purchase and sale of used products.

A new game will set the consumer back on average $60-$70, regardless of whether it is single player, multiplayer, or moddable and any combination of these two. Why do we pay the same price for a single player game as we do for one with technically unlimited gameplay? Or for one with multiplayer that allows potentially unlimited permutations of unlimited gameplay?

Feature-based pricing with a far lower base rate would benefit everyone. Even just lowering the standard price on games to around $40 flat would allow them to -almost- be impulse buys, would easily cover packaging and shipping, and still allow a healthy profit margin that would encourage greater sales. If packaging is really that huge a concern, why not take efforts to reduce cost of packaging, like the smaller format boxes we saw appear recently, reduction of included inserts in favor of digital documentation (I read the manual, but how many of you do? I'd give it up gladly for a drop in price), or maybe even (yes, go ahead and groan) included advertising inserts to generate revenue to counter it?

$40 also gives a whole lot less "wiggle room" to the used game market, and resellers would be making $10-$30 less profit per title at the new release stage. The temptation to wait for a title to drop in price or hit the used game store's shelves at a lower price would likewise lessen greatly at a more accessible price point. Length of time before a significant price drop would, likewise, increase which would encourage further sales at the initial release price. Even so - only twice the cost of a movie for interactive entertainment? Sign me up.

It would, however, be -more- intelligent to set a standard price at something like $30 and then do feature-based pricing. Cars do it - more seats? Costs more. Convertible? Ditto. More powerful or newer engine? Same deal.

Apply to games: Multiplayer? Costs $10 more. Built-in mod support? Costs $5-10 more. Brand new game engine? Costs a little more.

You'd get a market with varying prices and incentive to make games last longer and be more interesting. It would probably even encourage innovation.

Don't get me wrong - I actually want the developers to get -more- money to better support the industry. I just think that charging more and netting less first-purchase sales is the wrong approach, and restrictive DRM is a draconian approach that avoids addressing the real problem.

Government

Submission + - Toward A Technology Bill Of Rights (infoworld.com)

snydeq writes: "The Deep End's Paul Venezia argues in favor of the creation of a Technology Bill of Rights to protect individuals against malfeasance, tyranny, and exploitation in an increasingly technological age. Venezia's initial six proposed articles center on anonymity rights, net neutrality, the open-sourcing of law enforcement software and hardware, and the like. What sort of efficacy do you see such a document having, and in an ideal world, which articles do you see as imperative for inclusion in a Technology Bill of Rights?"
The Almighty Buck

Submission + - Ten Dying IT Skills (globalknowledge.com) 1

Julie188 writes: "If you are looking for a job, here's 10 IT skills that you should not be bragging about on your resume, according to a scan of current job listings done by Global Knowledge. ATM, NetWare, Visual J++, WAP, ColdFusion, RAD/Extreme Programming, Siebel, SNA, HTML and COBOL. While there are no real surprises on this list some of the explanations of why these skills are dead are interesting. For instance, why not brag about HTML skills? "With the proliferation of easy to use WYSIWYG HTML editors enabling non-techies to set up blogs and Web pages, Web site development is no longer a black art. Sure, there's still a need for professional Web developers (see the ColdFusion entry above for a discussion about Java and PHP skills) but a good grasp of HTML isn't the only skill required of a Web developer. Professional developers often have expertise in Java, AJAX, C++ and .Net, among other programming languages. HTML as a skill lost more than 40% of its value between 2001 and 2003, according to Foote Partners.""
Microsoft

Submission + - Microsoft Degrades Their Users (For A Good Cause!) (oreilly.com) 1

blackbearnh writes: "We all know that slow web pages drive users crazy, but where is the boundary between too slow and too simple? As Microsoft's Eric Schurman points out, the fastest loading page of all is a blank one, but it's also the most useless. In an interview with O'Reilly Radar leading up to his appearance at the Velocity Conference, Schurman talks about his experiences designing some of Microsoft's highest-volume sites, including the Microsoft home page and Live Search.

In particular, he discusses how Microsoft will selectively degrade the performance of pages to small sets of users so that they can see how various amounts of delay at different times affects user behavior. "In cases where we were giving what was a significantly degraded experience, the data moved to significance extremely quickly. We were able to tell when we delayed people's pages by more than half a second, and it was very obvious that this had a significant impact on users very quickly. We were able to turn off that experiment. The reasoning that we did it was it helps us make a strong argument for how we can prioritize work on performance against work on other aspects of the site." He also talks about what it's like to be one of the most often-targeted DDOS sites on the planet."

Emulation (Games)

Submission + - World Without Oil online game sounds damn scary

coondoggie writes: "So the world is running out of oil — fast. What would you do about it? That's the notion behind an online interactive reality game called World Without Oil, posted this week.At the website, people will learn the particulars of the crisis, such as the current price of a gallon of gas or how widespread shortages are. Players will fill in the details, by creating Web documents that express their own perspectives from within the crisis. People of any age or Web ability can participate in the free online game. Individuals are getting involved across the nation, and over 400 people have signed up to play, says PBS' Independent Lens and its Electric Shadows Web programming group who is producing the game. http://www.networkworld.com/community/?q=node/1481 9"

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