Comment Re:Perceived enjoyment. (Score 1) 300
Thankfully though, Music is not region encoded, so I can import music from Europe and Japan and not have any difficult playing the CD on my system or ripping it to listen to in lossless for archival purposes. Sadly, this is not always the case with video games. Yes I can import games if I want to play the Japanese version - IF it is for the Nintendo DS or Playstation 3. But most of the time if I want to import a game (that the US branch of various companies refuses to localize) for Xbox 360 or Wii, I have to modify my system, voiding the warranty and making everyone assume I modified it because I am a pirate. So what happens here? I have a few imported DS games and tons of imported CDs but am at the mercy of various US publishers to localize, translate and release games from Japanese that I am interested in. (Although with xbox 360 it is up to the company who releases the game whether or not they want to region code it).
The problem with the way companies are adapting to the systems of online piracy is that when we move to a system dominated by Itunes and other digital download services, the content is limited by region. Thus I need to have a Japanese credit card or Japanese Itunes card with associated address to sign up for an account and purchase Japanese Itunes exclusive games. In that instance, the companies are making it so difficult for me to support the content creators that its no wonder I download the same content.
On the other hand, the Anime industry has realized that American consumers want to watch Japanese aired Anime on the same day as it airs in Japan with English subtitles and various sites have sprung up, such as Crunchyroll, where you can pay a monthly fee to get access to HD streams of new release anime with subtitles and support the content creators at the same time. This is the sort of adaptation these companies should be looking into rather than limiting the reach of their products by region.