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Comment Re:education stopped war (Score 1) 707

before WW2 most people could barely read or not read at all and the only job they could get was working on a farm. serving in the military and getting some war booty was more exciting. back in those days graduating high school was a major achievement.

now in the first world the vast majority of people know how to read, have a high school education and a lot have higher education degrees. why would these people want to join the army, crawl through the mud and be shot at or blown up? for minimum wage salary?

this chart indicates literacy hasn't changed that much in the 1900s, and this article suggests it's gotten worse among military applicants. The statistics are based on people who were not allowed to enlist due to lack of basic reading skills. You need to read a lot of notices, manuals, written orders, etc in the military. Believe it or not, some people (I believe most) join because they want to *serve*, not because it's the best they can do financially.

I am not a veteran, but I know many and I respect them and it bothers me when they are characterized as being stupid or greedy, when in my experience they are intelligent and generous.

Comment Re:They are even dumber than they seem. (Score 1) 936

The scientific perspective truly is that there was no god involved in creation. At all. You can explain everything plausibly without a God figure, and in fact it makes a lot more sense.

That's the crux of it right there - where is the burden of proof? To the atheist, it's obviously up to God to prove himself. If they can come up with plausible theories that don't involve God, then God doesn't exist. To the believer, it's obvious that the atheist has to disprove God, not just come up with a plausible alternative. In my experience, most people in both groups think they've won the argument and can't understand why the other side is so stupid.

Comment Re:Bandwidth costs, offline access ... (Score 1) 390

Seriously, the moaning form Slashdot commenters seems a bit disingenuous considering most of us pretty much ignore copyright and pirate whatever we want, if we cannot conveniently get it through a legitimate source. Piracy is not going anywhere, so I really do not see what all the fuss is about. Hollywood and Nashville can work up a sweat about it all they want, they are still 10 steps behind the pirates, and are more of joke than any real threat.

So you're saying ownership will be replaced by pwnership?

Comment Re:Finally! (Score 1) 224

One thing *I'm* curious about - will the Linux games run as well in Linux as Windows on the same hardware? My guess would be no, since they've added a compatibility layer that translates direct3d calls to OpenGL, but I'm curious how close it is. When they ported the Games to Mac I looked for some performance comparisons between the mac and windows versions and couldn't find anything.

I would expect the games to run better on linux - except for cases where linux have a worse graphics driver. (Which may very well be quite a few cases.) But linux has a faster file system, better networking - and it uses less memory so more is available for the game.

Also, linux has a working priority system. Don't want a large incoming email (or whatever) to make the game skip? Well, run the game at a higher priority then. And vice versa: if you're waiting for a big download, you may pass some time playing games. Set the DL to higher priority, so it won't be slowed by the game. A download won't need much cpu anyway, but it needs to get the cpu in a timely manner.

And you can do cool stuff like playing the game on one screen, while someone watches a video on the other screen.

I agree those are all advantages to Linux, but in practice I doubt they will make much difference to average frames per second (that's the performance metric I'm interested in). If you're running a graphics intensive game, the scheduler won't matter, because you probably aren't running much else. The amount of RAM won't matter (as long as you have enough that it isn't swapping to disk, I don't think performance scales much with available memory). The file system won't matter except when loading levels, and networking isn't generally a bottleneck. Faster level loads and better ping are a definite plus, but I suspect the difference is marginal. The main thing in software affecting FPS is the rendering code, and I *suspect* they're using the same direct3d to OpenGL library that they used for their OSX ports

Comment Re:Finally! (Score 1) 224

I want to know how they are gonna divide the games, will the Linux guys only be able to buy from a special Linux section? The reason I ask this is the one criticism I have for Steam is on their big sales it is often difficult to see at a glance which games use ONLY Steam DRM, and there are plenty of games on steam that use TAGES, SecuROM, even GFWL ON TOP of Steam. of course since all of these require kernel hooks Linux simply won't allow none of these games will be available.

The steam platform itself and Valve's source engine games will be available on Linux (I assume that means linux native ports), and no source engine games have DRM other than Steam, that I'm aware of. I imagine this will be like their ports for Mac in that only some titles run on mac, and I don't know how mac users can tell which titles they can play other than to read the system requirements. The nice thing is you just buy the game and it knows which version to download AND you then own it on whatever platform you want to use. You can download it onto multiple machines, you just can't be logged into the same steam account on multiple machines at once.

One thing *I'm* curious about - will the Linux games run as well in Linux as Windows on the same hardware? My guess would be no, since they've added a compatibility layer that translates direct3d calls to OpenGL, but I'm curious how close it is. When they ported the Games to Mac I looked for some performance comparisons between the mac and windows versions and couldn't find anything.

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