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Comment Re:Industry? (Score 1) 216

... New Zealand doesn't have an official governing constitution in the same way that the United States, or most other nations do. New Zealand is a constitution monarchy, and has no defining charter that regulates rulership. The closest national document(s) that we have is the Treaty of Waitangi. If you know anything about the Treaty of Waitangi, then you'll be aware that legal and governmental problems in New Zealand have existed right from the start.

Comment Re:Guys... (Score 1) 216

What I consider to be worse is the fact that both of our major political parties, the marginally centrist-right National, and marginally centrist-left Labour, had agreed to implement it without complaint. Despite the tendencies that each party has in terms of economic regulation, both seem to have the same position regarding personal liberites - not to mention that both parties seem to know very little about the non-commercial functions of the Internet in general.

Comment Re:It's all a question of media (Score 1) 478

My personal preference for boxed media is the fact that my country (New Zealand) has universally abysmal bandwidth speeds. Using broadband the best speeds I can get on a connection to a website in the United States is about 30kbps. Modern games are getting larger and larger, while my access to the Internet remains relatively unchanged. Sure, there are other plans, but they are generally financially crippling, or offer little in the way of improvements. While this situation continues in this way, I have no reason to want to buy downloadable games online, and boxed sets will always win the day.

Comment Re:Zerg rush for first post! (Score 1) 46

Emergent gameplay is not really that special. Most games have it in some aspect - i.e. if they have modding capability, or random level design. Thus, even early games like Rogue have an element of emergent gameplay. Text adventure games, early LucasArts point-and-click games, would be an example of games without emergent gameplay. Games which are not narrative driven (such as RTSs) generally require emergent gameplay, or otherwise they provide very little to the consumer.

Comment Life - what life? (Score 5, Insightful) 46

I really, really hope that we'll be able to apply a lot of this stuff to SC2 since it would be a shame to have SC1 be such a perfect reflection of life.

I don't know about you, but I wouldn't be using Starcraft as a metaphor for my life. I find the real world to be a lot more like Diablo. Persistently equipped with sub-standard equipment, battling hordes of the walking dead, and never enough money.

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