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Comment Re:Perfect example of why wikipedia is not so bad (Score 2, Informative) 391

If you really believe this, you clearly didn't edit Wikipedia much or did recent changes patrol. When there is a big news (like the death of someone), the related pages are watched carefully for a short period.
On the other hand, most of the pages don't have at least one guardian angel to keep them accurate all year long.
I'm sure anyone who have dealt with vandalism on Wikipedia has seen some clever/sneaky vandalism along the way or some stupid edits kept for months.

Comment Re:I run Debian, and I run FreeBSD. (Score 1) 425

Although it doesnt seem to be the norm on /., some people (myself included), don't find necessary to have a computer running or even sleeping idle (and consuming electricity) for 10-15h/day when nobody is here to use it (during night and work hours).
It makes sense to keep a computer running 24/24 if it's a server, otherwise, it's useless. Moreover, if computer were fast to boot, hibernating would be almost useless.

Comment Re:That's all good but... (Score 2, Interesting) 69

I was waiting for the argument saying that movie are still expensive 10 years later. The main difference is the evolution of the medium.
Video Game is a new industry, which is getting bigger every year. Moreover the technology behind it is booming. 10 years old games looks like crap by today's standards (even though they are still very good). 10 years old games were done by smallers teams (credits get longer and longer...i just saw the endless credits of Gears of war 2 last month).
On the other hand, movie still have a lot to tell but technology and budgets doesn't evolve as fast as the ones for video games (except maybe for the ones using a lot of special effects). So a 10 years old movie doesn't seem as old as a 10 years old video game (The "Tekken" series is a great example for that). But still, very old movies tends to have lower prices.
That's why i think the price of games should decrease faster than the price for movies.
Last thing that maybe wasn't clear from my earlier posts : I'm all in favor of copyrights law and i believe that companies should make money from their older games. But I still think their pricing scheme for retro-gaming are often (but not always, see above my mention of the Sega pack) ridiculous.

Comment Re:That's all good but... (Score 1) 69

I m very happy they are re-releasing hit games. But they are clearly overpriced. A 2 years-old PC game ends up in the bargain bin for 10 dollars/euros.
So how do you justify the fact that a 10 years old game is worth 15 dollars/euros ?
On the other hand, Sega did a very sensible thing with the Sega Megadrive Collection with 20 hit games in one pack for a reasonable price
However, it worries me when i see Pikmin (a Gamecube game) re-released as a Wii Game for no reason (Wiimote add nothing to this game). I fear that game companies will sell us again all of their games with each new console

Comment That's all good but... (Score 2, Interesting) 69

Every time i see headlines like "ScummVM add new games" or something similar, i'm disappointed. It only adds support for theses games.
You still need to have an old working version of the game or find it in the grey realm of abandonware.
I wish companies would release theses old games for free (so that they can join "Flight of the Amazon Queen" or "Beneath a Steel Sky"), or sell them all as a single compilation.
But it doesn't seem to be going that way. Instead companies now offer each of their hit as overpriced DLC (1200 MS Points for R-Type 1&2 ?! WTF ??). The sad thing is that people seem to be stupid enough to buy them... :/

Comment Re:Interaction paradigms depend on physical interf (Score 1) 149

Then you wouldn't port Nethack, you'd make a Nethack-inspired game that wouldn't be Nethack. The whole point of Nethack is having a seemingly "open" gameplay : tons of availables actions, your imagination is most often than not the limit.
Hell, Nethack's motto is "if you think something is possible, do it, the devs probably thought it about it before". Actually, limitating you to the obvious would probably prevent you from finishing the game (which is already insanely hard as it is).
However, mentioning Nethack is clearly very relevent to the debate here. That's the only game i know that give you this sensation of freedom with a predefined set of commands.
PS : I tried Final Fantasy XI on a PC I know first-hand how console RPG's interface can be frustrating.

Comment Re:Interaction paradigms depend on physical interf (Score 3, Insightful) 149

Not to be mean, but have you ever played Nethack seriously ?
What you say is wrong because, Nethack doesnt limit you, you can try any action with any object (it may lead to nothing but at least you can try to do it). You select an action, it suggests obvious choices but you can also try everything else.
For example, if you want to "wield a weapon" (== "equip a weapon"), the game suggest items that obviously qualify as weapons (sword, bow, ...) but if you want to wield another object such as a potion, a monster corpse, or anything else, you can do it and you may discover interesting effects with this.
My point is, if you go from action->object to object->action, you would still have to display all the objects available and then display all the actions available : you didn't reduce choice or the difficulty to navigate the interface at all.
Music

Activision Wants To Bring Guitar Hero To Arcades 75

dlapikin writes "Activision is preparing a deal with Konami and Raw Thrills to bring Guitar Hero to arcades worldwide as soon as 2009. It looks to be a great fusion of their current Guitar Hero III axe and World Tour. 'Some features have been streamlined, however, like character customization. Raw Thrills doesn't want people obsessing over the hair color of their on-screen rock star. But one important feature that has remained is downloadable content. Raw Thrills has the ability to push new songs to "Guitar Hero Arcade" through the Internet. Owners of the machines can pick and choose which of the new songs to add to the cabinet.'"
Communications

Submission + - Are e-mail failure notices legally required? 5

An anonymous reader writes: One of our vendors claims not to have received a series of e-mails, because the address to which the messages were sent was deactivated months ago. We received no failure notice for any message; in fact, even today when choosing any random string of letters for the username, no e-mail sent to the vendor's domain produces a failure notice in response. Is the vendor legally obligated to provide notice of failure to deliver e-mail messages sent to its domain? If no such notice is provided, can we support an argument that our messages have indeed been "received" by the vendor?
Sun Microsystems

Submission + - Sun Not Moving to GPL version 3

darthcamaro writes: It doesn't look list Sun is going to automatically move to GPL version 3 for either Java or OpenSolaris.
"I've got no intention of removing CDDL from OpenSolaris as it has been an ideal license for OpenSolaris," Sun Microsystems' Chief Open Source Officer, Simon Phipps told internetnews.com. "The CDDL is doing a fine job with that community. The role of the license is to empower the innovator and the CDDL is demonstrably doing a good job of empowering OpenSolaris."
Movies

Submission + - European theater chains boycotting movies

S.R. writes: A handful of European theater chains — two each in the U.K. and Germany — are boycotting 'Night at the Musuem' and 'Eragon.' The reason? The relatively short window between the theatrical and DVD releases. 'Night at the Museum' is set for a DVD release 13 weeks after its debut, and the theater owners are blaming the short windows for the decline in theater attendance. But their problems are much bigger than that. 'Tickets are expensive, lines can be long, while popcorn and pop cost an arm and a leg. Perhaps most irritating, movie starting times are treated as mere suggestions by cinemas who use advertised start times to launch a barrage of previews and advertisements upon their audience. Once the movie starts, we are then treated to whispered conversations and cell phone usage.'

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