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Comment Re: the islands (Score 1) 259

The islands you speak of were actually located north west(Game Master Island) of Kalimdor and north east(Developer Islands) of Eastern Kingdoms. The Developer Islands were removed early on from the files and did have some interesting game breaking developer only items. The Game Master Island still exists, but was later functionally split off from the rest of the world. It requires map editing to reach it now. However, it never had any thing of interest. An early design for a guild housing building, a white room with a chair in it under the land mass, and a dock.

Now, there are some land masses near the Maelstrom that were and still sort of accessible from the Eastern Kingdoms. They are mostly blank land masses though. In the beginning to reach them it require a priest or warlock to fear another player off the boat in Booty Bay. This would cause the player to glitch and move incredibly fast towards the western edge of the continent map. I will attempt to explain the technical aspects of why that worked now. Each continent is contained in its own map file. The boats and zeppelins are contained within their own independent continent map files that are loaded on top of the real continent. Ever notice how a NPC that is chasing you can not path on to a boat or zeppelin? NPCs can not see these boat continent files in front of them. All they understand is that the player they are chasing is there at a certain location, but can not figure out how to path out of the real continent.
This is where the priest or warlock fearing comes in. When under the effect of fear the PC is temporarily treated as a NPC for the duration of the fear. When the PC gets feared off the boat past its very small continent border, since NPCs can not path from one continent to another, the PC glitches "falling" very fast in one direction.

There are many technical aspects of WoW that make all of these hacks and glitches possible. Personally examining how parts of WoW work it obviously shows that this was definitely Blizzard's first attempt at a MMORPG. There are some aspects that could have been programmed differently.(To note, many of those have been changed or improved over the past expansions.)

Comment Re:Does the AP have a leg to stand on? (Score 2, Interesting) 222

The general rule of photography is never ever sign away the rights to the negative.(In this case, the negative/original file/ownership.) The only time a photographer should sign away those kind of rights is if they are being paid ridiculous amounts for it. There are plenty of cases I hear about such and such photographer sold the exclusive rights away for a low sum, say around $10,000, and the new owner went on to make ten times that.

Comment Re:Jeep Oil Change indicator (Score 1) 403

I just looked up the oil change indicator reset for the newer Jeeps. That is freaking insane! The old Grand Cherokee ZJ model was hold down two buttons for two seconds when turning the vehicle on.

The gas pedal reset, from what I understand it requires quick press and release of the gas pedal within ten seconds. Not the slow press as indicated in the manual.

Comment Re:Love my iPod - Hate iTunes. (Score 3, Informative) 429

Actually, you can email iTunes support and request to have all of your bought tracks queued up for you to download again. They usually only will do it once a life time since their officially policy is that you are suppose back up your purchases, but it has saved quite a few people.

I will say again, back up your stuff. It may take a few DVDs at worst.

Comment Pausing in VLC never fixed... (Score 1) 488

VLC is great and much work has been done to it. There is one very annoying flaw that has made many I shown it to not want to use it. When pausing it will first finish playing what ever is left over in the buffer before actually pausing. It will then wait to rebuffer before unpausing. This issue becomes even worse when the buffer is increased to help with network streaming through file access. Trying to pause a scene in an exact spot by rewinding and timing how much will be lost to the broken pause function can be aggravating.

When I mentioned this to the developers back in version 0.7.x I was basically told that is exactly how all other players work and it was "working as designed".

To test this change the file input caching to one second or higher to really see how it can be annoying.

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