Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Games

Submission + - 'Hit The Bitch' Violent Web Game Causes Outrage (huffingtonpost.com)

Xemu writes: A web computer game called 'Hit The Bitch!' created by a Danish anti-violence advocacy group has stirred controversy.
The game's objective is to use your computer's mouse to move a male hand so that it repeatedly strikes a female model in the face until it shows bruises. The site then rates each hit on a scale beginning at "100% pussy" and ending at "100% gangsta." Once enough blows are struck and the user reaches "100% gangsta," the woman falls down on the floor in agony. The computer game has caused an outrage in feminist media around the globe, despite it's noble intentions. What does slashdotters think about video games possible effects on increasing or reducing domestic violence against women?

Microsoft

Submission + - Black Screen of Death not Microsoft's fault (pcpro.co.uk) 4

Barence writes: Microsoft says reports of 'Black Screen of Death' errors aren't caused by Windows Updates, as claimed by a British security firm. The software giant claims November's Windows Updates didn't alter registry keys in the way described by Prevx, which said that the Microsoft Patches caused PCs to boot with just a black screen and a Windows Explorer window. Microsoft is now blaming the problem on malware. Prevx has issued a grovelling apology on its own blog.

Comment Re:I am not surprised. (Score 1) 433

The problem with that thinking is that Blizzard knows how much traffic is generated per logged in user per realm. With the 1.9 patch, they reduced the amount of traffic the game client sends in an attempt to reduce overall load on their end of the equation. This was clearly done to delay the need for infrastructure upgrades, be it out of no avaliability or financial considerations.

The problems they have created are twofold. The existing network infrastructure cannot handle the amount of traffic that is being pushed. This could have been avoided. They have had a year to say that Player X on average Y Kbps of traffic at any given time. Therefore, if they sign up, 2000 new players, they need to allow for a maximum of 2000Y Kbps of additional traffic. Granted, you'd assume that not all of these users would be on at any given time, but over 12 months you could have been able to determine the ratio of subscribed users to loggd in users, and adjust as needed.

They also have back end authentication issues. Auth waits have been more and more common in the past weeks, and if a scalable auth solution wasn't in place to start with, what were they thinking?

I don't blame the Blizz IT guys who are probable putting in 80 hour weeks. I blame management and sales who continue to push signups and sales without giving the IT guys time or resources to keep things running right.

Slashdot Top Deals

The optimum committee has no members. -- Norman Augustine

Working...