Considering that even 1080P HD is 200 lines less than the lower of the old CRT PC gaming resolutions (1600x1200 up to 2043x1536) I would say yes, the LCD was a step backwards in every area except carrying-convenience.
Parts of that story also turn up in "Bare Faced Messiah", the unauthorised biography of L. Ron Hubbard. Scientology tried to ban it, failed miserably, and now you can download it.
Fascinating stuff. Cult leaders are very interesting people.
Exactly. While OpenGL is compatible with 99% of the PC gaming market, it is compatible with 0% of the console market. D3D is compatible with 99% of the PC gaming market, and 30% (very rough estimate) of the console market. Linux and Mac aren't even a blip on the gaming market radar, so why would anybody bother with OpenGL in a marketing sense?
The few that do bother to do it in OpenGL get burned when they want to port it to the console, because instead of a simple re-package job, they have to do 10 times as much work to move to a console. It may not be a massive amount of work, no, but it is more work than necessary. That cuts into your profits. Besides, there will always be less to screw up going D3D to D3D.
Oh, they just released those. They have a 2U box with 4 servers sharing two PSUs now.
PowerEdge C6100 I think. But you're right, I remember looking at HP and the others and they did have them but they weren't the right price for us, as we didn't need density.
If all else fails, lower your standards.