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Company Makes Paper Out Of Wombat Poo 71

Creative Paper attracted worldwide interest for its paper made of kangaroo droppings in 2005. Well it's been four years and the best and brightest at Creative Paper haven't been sitting on their laurels. What's their great new idea? They have now launched a kind of paper made from wombat poo. Scat-obsessed Darren Simpson from Creative Paper says the paper is green or gold depending on the time of year the droppings are harvested. The wombat paper will be unveiled at an international paper conference in Burnie, Australia later this month.
Games

Does a Game Have To Fail To Get a Real Ending? 178

After the closure of Tabula Rasa over the weekend, the Opposable Thumbs blog asks if that's what it takes for a game to have an actual ending these days. Quoting: "It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. ... As all the game's characters die, as the servers are shut down, as the data is erased or backed up and then boxed or whatever happens to MMO data once the game is done, it's hard not to be a little sad. The sights and sounds of the world of Tabula Rasa are gone, forever. All the memories written into those ones and zeroes will quickly be forgotten, and no one will walk those grounds again." Massively put together a few screenshots and videos to commemorate the ending of the game.
Games

Simulating Emotions Within Games 47

Gamasutra is running an opinion piece about the way video games handle simulated emotions. Most often, an non-player character's emotional state is used to either tell a story or to drive gameplay. The author suggests that as both concepts become more complex in modern games, the simulation of emotions must also become more dynamic to remain interesting. Quoting: "Most of our emotional simulations use a simple sensation/calculation/behavior loop. Someone says or does something to a character; this influences his emotional state; he acts upon his feelings. His emotional state then reverts to a more neutral state over time (I was angry half an hour ago, but I've calmed down now), or changes again in response to another sensation. If these systems are really simple they produce absurd results: a character is furious one moment and cheerful a second later, like a Warner Brothers cartoon character. This is the kind of thing you get with finite state machines. This approach doesn't take into account the fact that behavior itself changes emotions. Behavior is not merely an output to be exhibited; it also affects how we feel. It feeds back into our emotional state."
Music

Will People Really Boycott Apple Over DRM? 664

Ian Lamont writes "DefectiveByDesign.org is waging a battle against DRM with a 35-day campaign targeting various hardware and software products from Microsoft, Nintendo, and others. On day 11 it blasted iTunes for continuing to use DRM-encumbered music, games, TV shows, movies, audiobooks, and apps with DRM, while competitors are selling music without restrictions. DefectiveByDesign calls on readers to include 'iTunes gift cards and purchases in your boycott of all Apple products' to 'help drive change.' However, there's a big problem with this call to arms: most people simply don't care about iTunes DRM. Quoting: 'The average user is more than willing to pay more money for hobbled music because of user interface, ease of use, and marketing. ... Apple regularly features exclusive live sets from popular artists, while Amazon treats its digital media sales as one more commodity being sold.' What's your take on the DRM schemes used by Apple and other companies? Is a boycott called for, and can it be effective?"
Games

Survival-Horror Genre Going Extinct? 166

Destructoid is running an opinion piece looking at the state of the survival-horror genre in games, suggesting that the way it has developed over the past several years has been detrimental to its own future. "During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying." The Guardian's Games Blog has posted a response downplaying the decline of the genre, looking forward to Ubisoft's upcoming I Am Alive and wondering if independent game developers will pick up where major publishers have left off.
Microsoft

New Xbox Experience Goes Live 332

Today, Microsoft launched the New Xbox Experience for Xbox Live. The list of new features includes the streaming of TV shows and movies through Netflix, the ability to install games to the HDD, an avatar system, and the Community Games platform. The launch itself was shaky at first, but most issues have been smoothed out. Sony-owned Columbia Pictures immediately pulled their movie selection, though it may return when a licensing deal gets worked out. Halo 3 developer Bungie pointed out that not all games will run faster when installed to a HDD because of the way the games already interact with the drive.
It's funny.  Laugh.

Submission + - UK government ministers hacked by impressionist

crush writes: From the social-engineering-101 department: The well-known British impressionist and comedian Rory Bremner pulled off an amazing coup when he managed to get British cabinet ministers Peter Hain and Margaret Beckett to talk to him about highly confidential Labour Party internal matters. Imitating the (inimitable!) gruff scots accent of Gordon Brown (who is the likely succesor to Tony Blair) he was quickly transferred by Downing St. switchboard operators to the private lines of senior cabinet members. Margaret Beckett appears to have divulged 10 minutes of sensitive information to Bremner's tape-recorder. "Security is all about people" is hopefully a message to which this identity-card pushing government will wise up as a result of this exposure. Bremner is going to publish the tapes on the net.

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