Even if the history of Russian 'import substitution' weren't littered with farces where someone gets a gold star for domestically producing tractors...from imported Polish kits with the serial numbers filed off...or the like; "game console" seems like a strikingly hard target, especially relative to its value.
It's a consumer product, rather than the state or state owned or heavily influenced companies being the customer, so there's a lot less leverage in terms of just making 'domestically produced' patriotic and mandatory; and it's a toy that only some people are even interested in, so it's even more difficult to distinguish between people who don't buy Super Motherland 3 because they just don't play video games and ones who don't buy it because they are playing Genshin Impact on something imported from China or a cracked copy of CoD on the wintel they say they use for work. Obviously possible, if you wanted to divert even more statesec guys from keeping an eye on planned terrorist attacks in order to do traffic analysis to look for game pirates; but not obviously worth the trouble.
It's also a pretty demanding category: customers tend to be pretty cost-sensitive and tend to expect frankly remarkable levels of hardware and software punch that are deliverable only thanks to mass production at all levels(whether you are talking ICs, game engines, asset packs, or very large numbers of sales of the final product). This isn't some military thing where you'd like more; but it's workable, and arguably worth it, to be able to reliably deliver domestic clones of some 20-year-old TI DSP even at twice the market price. Unless you are running a crackdown on the alternatives that would make North Korea blink that's not going to work on the gaming side: expectations are high and prices are low; and 'good enough' is defined in large part relative to what other people have, rather than to specific requirements.