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I use grep a lot so I voted for that, but I use less far more.
I used to play a ton of instagib CTF on the Unreal Tournament series. No powerups, health boxes, armor, ammo, or weapons to collect. All you got was the super shockrifle: a beam weapon that killed instantly and had effectively infinite ammo but did no splash damage.
Skill in that game involved speed and accuracy with firing, learning the dodge combos to move evasively, and knowing the maps.
I always liked it because it felt more like a pure contest of skill to me than the FPS games that involved collecting weapons. Things like standing around guarding the rocket launcher from the guy with the pistol always seemed like a cheese tactic. The fully loaded player guarding the rockets might actually be the better player, or it could have been a lucky fluke that they capitalized on. The difference in power always seemed to me to obscure the connection between skill and performance.
By contrast, with instagib a player had to repeatedly prove that they really were the superior.
From watching other "singing Tesla coil" videos, my understanding is that the music is actually played by the Tesla coil. Think of how what appears to be a single lightning bolt typically has ~20 strokes back and forth between the ground and the sky. In similar fashion, they've set up the coil so that it's actually discharging hundreds of times per second but to us (and to the video recording equipment) appears to be on continuously. Each discharge makes a little snapping sound and in aggregate you get something like a square wave playing music.
As long as we are dreaming big dreams about colonies on the moon and Saturn's moon Titan, how about making a cloud city into reality? Not on Earth, of course, but floating high among the cloud tops of the outer gas giants such as Saturn, Uranus and Neptune, where there is no solid ground to st
It is impossible to enjoy idling thoroughly unless one has plenty of work to do. -- Jerome Klapka Jerome