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Comment Re:Not sure how Agile helps game development (Score 1) 149

... yet I still see fewer bugs in V1.0 of a console game than I do in V1.0 of released "professional" software. Ironically, the main factor worsening this is the industry's widespread adoption of "internet patches", a hack used for a decade by your professional software developers to cover up the known & accepted fact that no software is perfect. For 10 years before that, our software was bug-free from day one, with a *very* few notable exceptions.

All this tells me is that these companies understand the nature of their respective mediums. If you're releasing to a console with no possibility of updates it *is* important that you be meticulous and catch any bugs. If you're releasing to a webserver, then you've got more flexibility. Either way though, I will agree that I've seen a lack of discipline in ensuring code correctness, both at places I've worked and in commercial products where the results are apparent. I think the damage of releasing something low quality is vastly underestimated by most companies.

Tying this back to the original topic, I think agile has contributed in meaningful ways, but in most situations it's not a complete solution. In a large project, you need an overall strategy, with milestones that tie into your business model. I don't think agile provides that. I see agile's role more in the tactics of breaking up goals into manageable chunks and then working to complete those goals. It's effective at this because it provides a framework for accountability and proactive resolution of roadblocks. This is very important in a long term project, because if you don't have short term goals and feedback on intermediate tasks, it's easy to lose site of the overall purpose of your endeavor - that is to provide something of value to the consumer.

Comment Re:Real Answers (Score 1) 671

Uhm.. New to Apple's stuff? The answer is big NO!

How do you get that? There are plenty of media services/apps (Rhapsody, Pandora, etc.) you can use on the iPhone OS that are not connected to Apple. The author of the article complains there's no Netflix app - but how is that Apple's fault? Netflix is free to make such an app if they choose. The only issue is the inability to play in the background - something that primarily affects music apps.

How it has been before is that Apple has disallowed software that "duplicates features of existing software". I would see any competitor to iTunes being one.

(messed up the quote.. gets complicated on this level :)

You mean like clicking "quote parent"?

Comment Re:Wow, they trained you good! (Score 1) 507

Physical goods are not the same as digital media, or ideas and concepts. Different rules of supply and demand apply to them, because in the abstract world scarcity is only artificially imposed by keeping secrets. The law of karma is far more important here, because you rely on your clients being honorable. If you screw enough people over, someone who has your content will get pissed at you and start offering it for free. And others who might have been willing to pay a reasonable price, will now get it for free.

This is not good, or bad. It is the nature of this economy. Play nice, offer something of value, and listen to your target audience, and you can be profitable. Be greedy and try to control everything and people will laugh at you as they distribute your precious "secret" to everyone who wants it.

Comment Re:Thank you, Captain Obvious! (Score 2, Interesting) 256

I've never read a user interface design article or book that I found insightful. Bickerydyke is right, this article completely glosses over the actual evolution of our current icons and how they changed people's expectations to what they are today. Instead, he poses some contrived gradient scale of reality -> cartoon and posits this as the only relevant factor.

Who writes these things? All the "UI experts" I've seen seem to take their field in isolation of everything else, which completely defeats the purpose of UI planning. The overall concept is pretty simple, you have to figure out a way to connect the abstract model of your software with something tangible for the user. This requires deep understanding of what problem the software is trying to solve, and the user's prior experience and expectations. You can't get around that by applying some magic formula to arrive at the "perfect" UI. Take your one size fits all t-shirts and get the hell out.

Comment Re:Linux Port (Score 1) 34

The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.

What they fail to mention is that developers are almost always willing to do linux ports if the publisher gives them the green light (translation: foots the bill). And that publishers rarely do pay for it. Erm, give the green light.

Ah I see. So what they're really looking for is green paper.

Censorship

FTC Says Virtual Worlds Bad For Minors 355

eldavojohn writes "A new report from the FTC is claiming minors have access to explicit content via online virtual worlds such as those found in online games. The report makes five recommendations to keep little Johnny away from the harms of Barrens chat: Use more effective age-screening mechanisms to prevent children from registering in adult virtual worlds; Use or enhance age-segregation techniques to make sure that people interact only with others in their age group; Re-examine language filters to ensure that they detect and eliminate messages that violate rules of behavior in virtual worlds; Provide more guidance to community enforcers in virtual worlds so they are better able to review and rate virtual world content, report potential underage users, and report any users who appear to be violating rules of behavior; and Employ a staff of specially trained moderators who are equipped to take swift action against rule violations."

Comment Re:Modern-Day Galileo (Score 2, Insightful) 1747

Any "scientist" who works to "shut up" the opposition, has ceased to be a scientist and has turned into a political creature. Science is not about manipulation but about free and open discussions based upon the merits of the arguments.

Yes, the scientific way to silence an idiot is to ask him lots of hard questions, and let him keep the floor as long as he's able. When he can't answer those questions to the audience's satisfaction, then it's time to deliver your own answers. For those of you who feel that this is cruel and/or wrong, do you not feel a moral obligation to prevent a speaker from misguiding his audience? There's nothing discriminatory about asking questions. If the speaker has the answer, then he can educate the audience. If he can't then someone else will step in to take up the slack.

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