>>> Are you even a parent? Probably just a smug asshole, otherwise definitely a helicopter parent.
I am a parent. I play Roblox with my kids and with others. My wife teaches robotics at middle school, and her students would love to use Roblox instead of microbits or something else. We give our kids Robux for things like chores. You don't need to be a helicopter parent to spend time with your kids and participate in their reality, and Roblox is kinda fun. There are addictive and bad games out there, and we make sure that our children can participate with appropriate moderation -- bedtime activities take priority for example.
>>> Saying 'Roblox drives addiction issues in kids' is clearly not the same as saying 'my kids are addicted to Roblox'.
I don't think the platform itself drives addiction, but it certainly rewards games based on hours of engagement, then again, so does every other form of entertainment - so it's not unique. What is unique is that it runs on all the devices my kids have, and costs nothing to get started. Come to think of it, it's not that unique except that it's less advertisement driven -- I have to play games like Candy Crush in airplane mode to not watch stupid amounts of ads.
>>> That I say No to Robux should show you that I care and I that I do help guide my kids - I'm not feeding that behavior. The begging behavior is driven by the way the product works, Roblox is working as designed.
My kids beg for stuff, too. It's an opportunity to teach them the value of work. We give them a modest amount of R$ for doing chores. Most of the games I play focus less on pay-to-win mechanics. I try to teach them to pay for the things that matter more -- more game passes and fewer boosts. When they run out, they need to do more chores.
>>> Not one part of your response says anything about why it would be a good idea to have Roblox in schools.
It's a creative platform that kids use to express themselves and a lot of the content is really engaging if not particularly wholesome. Simulators or clickers aren't particularly good, but they are really easy to begin playing even though they tend to not have an ending. Perhaps some high-value educationally engaging software on Roblox will cause kids to try and make more valuable content than just amusements. You have to realize that most of the successful creators on Roblox are under the age of 21. There are exceptions, but the platform has produced quite a few millionaire teenagers and tweens. Giving students time and instruction for education on consumer platforms to build stuff enables them to interface the real world. I paid for a summer course in Java / Minecraft for my older child for two summers - it was good for him.
I don't get people that think that just because something is commercially available that it is bad --- my university computer science department demonized Microsoft in the 90's for closed source software while the IT department installed and supported a whole network of practical closed-source Windows and Mac PCs full of licensed programs like Photoshop, Office, MatLab, and Mathematica. Roblox itself is free. Making educational apps in it available seems like a way to get more positive and broader engagement than just video games. Maybe some of them will be paid experiences or pay-as-you-go. This is an opportunity.