Do you develop on GitHub? You can keep using GitHub but automatically sync your GitHub releases to SourceForge quickly and easily with this tool so your projects have a backup location, and get your project in front of SourceForge's nearly 20 million monthly users. It takes less than a minute. Get new users downloading your project releases today!
I would love to work with you. I am also driven insane by a complete disregard for the NEED for regression/unit testing. I'm also uniquely irked when existing tests which I have written begin to fail and go ignored.
I'm not sure if the failure is in the education system (I never formally learned about testing, it just seems obviously invaluable)
I think the easiest thing to blame is too many business people in direct management roles who have no concept of software quality.
This sounds exactly like what a manager would say. I'm sure it varies from situation to situation, but I'm 200% confident that my group would be more productive long term if there was more time spent ensuring quality, and educating each other, up front.
I get that, which is why I said a "rendition" of the image. Maybe its just that they haven't ever processed the image into anything interesting by the time they issue a press release.
Personally, I'd rather see a "real" image than an artist's rendering. I feel like an artist's rendering is what you show on cnn.com, while hubblesite.org, or nasa,gov might show the real thing...
Not that I would buy a game that does this, but it seems like a better alternative would be to recognize the 1st device the game was played on, and store _that_ in the single, unwipable save slot, then compare it with that with the device being played on. At least give the original buyer (player) the ability to replay on their original device...
As I sit with my half-empty cup of water, I assume this would only be used to raise prices for [insert metallic adj.] features, while keeping your price the same for your newly reduced service.
I agree, DLC and in game advertising are likely the true motivating factors.
I'm sure that demand for single player games will keep them getting produced, the difference being that they will still require online connectivity to play.
Maybe I'm in the minority but I was surprised to see all of the posts thinking that the cellular providers would like this. I figured they would prefer to have as many people using (and paying for) their bandwidth as possible
I wouldn't have been surprised to hear that the lobbyists were out in full force against this..
Certainly wont pull in anywhere close to the cost of replacements, but I imagine authentic street signs for particular streets would sell for a decent price.