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Role Playing (Games)

Journal Journal: Group imagination in an RPG

In my first (and most recent) major campaign as DM ( Which lasted about 7 months until several adjacent working weekends completely broke our scheduling.), I started off by designing a setting, filling a three-ring binder with a couple hundred primary and incidental NPCs (Bulk NPC generators are handy!), and then hitting the ground with the players, a few character concepts and a party concept that made it easy for players to drift in and out.

During the course of play, I discovered that actually planning plot and organization relationships outside of session time was, more often than not, a waste of time. I discovered that players wouldn't pick up plot hints if they were too subtle, and would feel like they were being led around by the nose if the hints were highly visible. Character motivations often led to the PCs behaving in a manner opposite the planned storyline, and they subtly flipped back and forth between good and evil. (Sure, they'll save the community from the evil bad boss. But if a mook in a group they were fighting tries to flee, he'd be killed while he was running away. Prisoners were for interrogation or to be sent back as messengers.) Worst of all, I discovered my players were smarter than I was; I'd think I had all of a character's motivations and connections planned out, and somebody would say at some point, "Wait. That doesn't make sense. If that's the case, then why didn't x do y?" And they'd have a very good point, and I didn't always have an answer in mind.

Eventually, I stopped planning outside the sessions. Heck, for the most part, I stopped planning altogether; The world became whatever the players saw in it. I might listen to the players talk to each other about the NPCs they'd encountered and their suspicions of NPC and in-game organizational activities, and I'd take their concepts, apply them, twist them or subvert them, and have pieces of them slowly appear as the characters investigated further. Or I might listen to a player mutter to themselves about an NPC or scenario, and take a piece of what they're saying and use it. Or I might just watch the characters play out their current situation and think, "Hey, it'd be pretty cool if that [otherwise mundane element] was important," and give it a little extra flavor text; The players' subsequent debate over the element would paint a rough picture of what I could do with it. Within the first couple months of that campaign, I'd largely exhausted the resources in my binder and was laying plot, NPCs and encounters out on an as-needed basis in-session. And it was a lot of fun.

My current campaign, started six weeks ago (and running on an alternating-weekend schedule), began with a puzzle dungeon. I had a vague idea of some of the puzzles I wanted to use in it, including some flavor and concepts for the entrance. The entrance had a rune on it that I had intended as a non-lingual hint to how to solve the first puzzle they would face once they got in the door. Instead, one of the characters saw it, and cast a very expensive comprehend languages spell to understand its meaning. Well, crud; If I told him what it might mean in its original language, it would completely throw their attention in the wrong direction for the puzzle it was supposed to help with. I wanted to get them to use their brains, not frustrate them to boredom and tears.

So I threw out the planned puzzles, gave the rune a meaning, and applied it to opening the front door (Which, while entirely non-magical, and entirely non-mechanical, did require them to think before they got it open. Though one of the PCs nearly got himself crushed in the process.). As for the rest of the puzzles, I made them up on the fly, using the PC's comprehend languages to give one-word clues to how to solve them. And it significantly added to the dungeon, because I was able to tie together the religious themes of the PCs and the dungeon's background, while using the runes to give an atmosphere of religious test.

With these experiences, I've found I prefer this way of creating a campaign; The world and plot are almost as much a mystery to me as to my players, but it's continually revealed to be a rich one built from the fantasies of my players.
The Military

Journal Journal: Hudson River plane crash 1

It just astonishes me that they got everyone out of that plane safely. Kudos to the Coast Guard and whoever else ran that operation. It's absolutely mindblowing.
TurboLinux

Journal Journal: Hudson River plane crash

It just astonishes me that they got everyone out of that plane safely. Kudos to the Coast Guard and whoever else ran that operation. It's just mindblowing.
Transmeta

Journal Journal: What to buy on eMusic? 3

My new wireless router came with a coupon for 50 free downloads from eMusic. Is there a particular strength that store has? It seems like mostly the usual unfiltered jumble of unknowns, with no good way to see what gems others have found and Todd Snider is the only one I know at all, with shovelware albums from some bigger-name artists mixed in.

Any suggestions for an artist or genre I could try out, or a better way to browse? The site also has a lot of scripting that my Firefox doesn't like.

Power

Journal Journal: Bailout bill, Rosh Hashana 2

I'm not qualified to have an informed opinion on the bailout bill, and I certainly understand the skepticism and hostility towards it. But I get the feeling that this was a huge missed opportunity to avoid disaster...

Anyway, Shanah Tovah to all Jewish readers!

Red Hat Software

Journal Journal: Williamses versus Mannings

I'm still not entirely sure what that commercial is selling (Oreos, right?) but I wonder if I'm not the only person who watched it and thought "The four of them of them totally ought to date!" They seem like they'd hit it off, actually, and it might be the only way the Brady-Bundchen/Monahan kids will get any serious competition.
Perl

Journal Journal: A Python window manager

Remember when there used to be those window managers whose big selling point was that you could do things to them in LISP, back when people still cared vehemently about window managers. We now have qtile which now allows the same thing in Python. I'll give it a try to see why anyone would want that, which I never understood for the LISP browsers.
Programming

Journal Journal: Also funny... 2

Chinese lab chooses abbreviation for their newly-invented copper nano-tubes -- points if you've already guessed where this is headed...
Republicans

Journal Journal: Comment of the morning 1

Fallingcow, on a pretty dumb Ask Slashdot. (Not dumb of the questioner, necessarily, but you'd think Timothy would know better.)
TurboLinux

Journal Journal: Solving Sudoku With dpkg 4

This deserves a front-page link but Friday afternoon at 4 isn't conducive to my composing a blurb: sudoku solving using Debian's package dependency resolver.
Yahoo!

Journal Journal: AdWords: Google sizes me up

GMail's displayed ad:

As I read a news alert from Forbes: "Making Money Doing Nothin - TheRichJerk.com - I Cracked the Code to Making Money. Now I'm Rich and You're Not."

As I move on to the table of contents from Nature: "Labmeeting - www.labmeeting.com - A new free tool for scientists that organizes your paper collection."

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