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PC Games (Games)

Submission + - Duke Nukem Forever: What Went Wrong

Dr. Eggman writes: YouGamers has a 5 page interview with 3DRelms' Scott Miller, which focuses on what went wrong in developing Duke Nukem Forever. Along with Miller's confession comes conformation of Prey 2. Primarily, a perfectionist attitude is blamed for the 10+ year development.

Perfection is not possible — that's the biggest lesson we've learned. No game is perfect. Well, maybe Tetris. ;-)
But there finally appears to be a light at the end of the tunnel; appologies have been made, realistic goals are set, and a screenshot has been dropped. We won't see Duke Nukem Forever this year, but we may just get a new in-game trailer...

...When it's done.
Networking

Submission + - CompTIA certifies home network integrators

prostoalex writes: "Consumer Electronics Association and Computer Technology Industry Association introduced a new certification for individuals and companies installing home networks and connect consumer electronics devices to a central PC: "The certification is geared to individuals who install, integrate and maintain "smart" homes, in which the PC is the hub controlling lighting, security systems, audio-visual and digital entertainment gear, including home media centers." Home networking market is predicted to grow at 20% a year globally."
Slashdot.org

Submission + - How is the Slashdot tagging beta performing?

An anonymous reader writes: Since the introduction of the tagging beta, a number of tags have appeared that would seem to have little or marginal use. In particular, 'haha' and 'defectivebydesign' seem to pop up regularly. What does the submission of such tags say about the readership of slashdot? Don't you think think that the usefulness of the tagging system can be compromised somewhat by readers' attempts to be humorous? By example, what are the more interesting (and possibly useless) tags that have been observed since the pilot started?
Google

Submission + - Is Google's Pay-Per-Action Blogger-Unfriendly?

Lisa Andrews writes: Yesterday, Google announced the launch of their new (beta, of course) Pay-Per-Action advertising model, claiming it would be the new good thing for everybody. However, some arguments have been raised as to whether webmasters gain or lose in this matter, and it seems that this new advertising model may favor advertiser's and Google a lot more than the bloggers, webmasters, and co.
Science

Morality — Biological or Philosophical? 550

loid_void writes to mention The New York Times is reporting that Biologists are making a bid on the subject of morality. "Last year Marc Hauser, an evolutionary biologist at Harvard, proposed in his book 'Moral Minds' that the brain has a genetically shaped mechanism for acquiring moral rules, a universal moral grammar similar to the neural machinery for learning language. In another recent book, 'Primates and Philosophers,' the primatologist Frans de Waal defends against philosopher critics his view that the roots of morality can be seen in the social behavior of monkeys and apes."
Role Playing (Games)

Submission + - Dungons & Dragons & IT - Why we crave boun

boyko.at.netqos writes: "An editorial in Network Performance Daily tries to take a (1d6) stab at explaining why geeky engineering types are also typically the types that enjoy a rousing game of D&D. "The greatest barrier to creativity is a lack of boundaries. Counter-intuitive — almost zen-like — but we've found it to be true. And this is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network... Have you ever noticed that, in your job as a network engineer, you spend quite a lot of it putting out fires, as opposed to starting new initiatives? Those network emergencies are obstacles. You have defined parameters and you must overcome the obstacle. Engineers trained to find the best solutions to problems usually feel most in their element when solving a problem!"
Security

Submission + - Hacking Web Applications Over Lunch

Anonymous Coward writes: "Vuljnerable web applications are a huge problem. A new SANS paper: Web Application Auditing Over Lunch shows some very simple tricks on how to check your web application for common security issues.

After all, many web application didn't take longer then that to write. So why not break them in the same time. The paper is pretty platform neutral. However, I found the mentioned firefox extension "Tamper Data" to be very usefull."
Announcements

Submission + - Mobile extension to Koffeephoto photo sharing

Carl Conrad writes: "KoffeeWare unveils a preview version of future KoffeePhoto mobile photo sharing. KoffeePhoto mobile photo sharing allows KoffeePhoto users to access and share photo albums on their mobile phone. Storage is free and unlimited thanks to KoffeePhoto's unique private distributed storage technology. Photo albums are available anytime anywhere. Pictures can be viewed interactively or using full screen streamed slide-shows. The size of the screen is automatically detected in order to maximize the display and optimize the file download.

"We believe it is now the perfect time for such kind of applications as the combination of 3G/3G+ phones capable of high wireless data throughput and QVGA displays makes running photo sharing applications on mobile phones a reality." explains Carl Conrad, Marketing Manager of KoffeeWare, editor of KoffeePhoto.

"In early development stages of KoffeePhoto photo sharing in 2005, a mobile phone based client was already an obvious milestone on our product development roadmap. While the application runs well with a GPRS/EDGE connection, 3G(UMTS)/3G+(HSDPA) or WiFi connection are recommended for an optimal user experience." adds Gilles Pommereuil, CTO of KoffeeWare, editor of KoffeePhoto.

The functions currently implemented allow to browse photo albums.

Available as a J2ME application (a small Java mobile application), KoffeePhoto mobile photo sharing can be easily installed on a wide variety of mobile phones and converging PDAs. It can be downloaded from: http://koffeephoto.com/mobile. A demo mode is included. More information on http://www.koffeephoto.com/en/index.php/koffeephot o-mobile and http://blog.koffeephoto.com./"

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