Submission + - Duke Nukem Forever: What Went Wrong
Dr. Eggman writes: YouGamers has a 5 page interview with 3DRelms' Scott Miller, which focuses on what went wrong in developing Duke Nukem Forever. Along with Miller's confession comes conformation of Prey 2. Primarily, a perfectionist attitude is blamed for the 10+ year development.
...When it's done.
Perfection is not possible — that's the biggest lesson we've learned. No game is perfect. Well, maybe Tetris. ;-)
But there finally appears to be a light at the end of the tunnel; appologies have been made, realistic goals are set, and a screenshot has been dropped. We won't see Duke Nukem Forever this year, but we may just get a new in-game trailer......When it's done.