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Biotech

Submission + - A "finger length" test for Technophobia?

donak writes: "Linux World Australia has a story from PCWorld about a possible connection between testosterone and oestrogen in utero, and the ability of a person in either mathematics or language ... and also an indicator of possible technophobia
http://www.linuxworld.com.au/index.php?id=16464442 87&eid=-50

From the article:
"Testosterone has been linked to spatial skills and mathematical skills, [and] digit ratio has been linked to testosterone," said Brosnan, Head of the Department of Psychology at the University of Bath. "So the question then was — does digit ratio relate to mathematical abilities?"

Scientists believe that high levels of exposure to the male hormone, testosterone, while a child develops in its mother's womb, promote the development of the areas of the brain which are often associated with spatial and mathematical skills.

Similarly, the female hormone oestrogen is thought to do the same in the areas of the brain which are often associated with verbal ability.

I always thought the "relationship of digits" _is_ mathematics ..."
The Internet

Submission + - Say no to traffic shaping

kash2000 writes: "UK based blog against Virgin Media and other ISP's who shape or throttle broadband downloads. broadband, virgin media, ISP, throttling, traffic management."
The Courts

Submission + - Finnish court rules: CSS protection ineffective

An anonymous reader writes: In an unanimous decision released today, Helsinki District Court ruled that Content Scrambling System (CSS) used in DVD movies is "ineffective". The decision is the first in Europe to interpret new copyright law amendments that ban the circumvention of "effective technological measures". There is also a more detailed analysis (pdf) of the case.
First Person Shooters (Games)

Submission + - Turbo Squid Officially Launches GameFlood

backwerds writes: "Turbo Squid Officially Launches GameFlood, Unites Developers and Gamers Under Mod and Map Making Marketplace
Innovative business approach builds community of developers and gamers to extend the playability of the most popular PC titles
New Orleans, Louisiana: May 24, 2007: Turbo Squid, the world's largest online marketplace for 3D models, today announced that it has officially launched GameFlood, the premier destination for playing and creating add-on videogame content, including mods and maps. The new GameFlood portal and platform will dramatically improve the experience for players of add-on content, while also serving to bridge the gap between 3D modelers, add-on developers, and game publishers. GameFlood provides a secure hosting environment for playing and sharing mods and maps designed for the world's most popular PC games, including first-person shooters, real-time strategy, and role-playing games.
Current titles supported by GameFlood include: Half-Life 2, Call of Duty 2, Battlefield 2, Unreal Tournament 2004, Counter Strike: Source, FEAR, Oblivion, and many others, as well as games from the Command & Conquer, Grand Theft Auto, Doom, Total War, Warhammer 40,000, Neverwinter Nights, and Age of Empires series. Additional modifiable titles are being added to the site on an ongoing basis.

"The launch of GameFlood is the culmination of our vision for giving PC gamers quick and easy access to world-class add-on content, while at the same time providing the tools and community that talented developers need to produce top-quality user-generated content," said Matthew Wisdom, CEO of Turbo Squid. "GameFlood harnesses the strength of Turbo Squid's community of artists, matches them up with developers, and provides them with resources to create mods, maps, and other cutting-edge add-on content. We're proud to introduce this platform to address the unmet needs of the market and offer a compelling destination for all members of the gaming community."

GameFlood has been built to benefit everyone involved in the production, distribution, and consumption of add-on game content. For gamers, GameFlood's no-hassle, managed downloads and quality-tested catalogue of mods and maps will streamline the experience of finding and playing great new content. GameFlood provides developers with access to Turbo Squid's extensive pool of 3D models and artists, as well as free project management and bug-tracking tools. And GameFlood is working together with publishers to facilitate partnerships with the most talented developers in the mod and mapmaking community; eventually, these partnerships will allow publishers to provide ongoing support for existing titles without having to worry about the internal commitment, expense, or administrative hassles they have come to expect. In this way, GameFlood is empowering mod and map developers to professionalize the work that they love, and helping those developers provide gamers with a steady stream of world-class content for the finest PC games in the world.
About GameFlood GameFlood, a division of Turbo Squid, is the premier online destination for 3D artists, developers, and gamers to create, customize and play third-party video game content. GameFlood is working to revolutionize the way that add-on content is created and played, leveraging the talents of Turbo Squid's community of artists (the largest 3D artist community in the world), helping those artists team with talented developers, and providing those teams with the tools they need to create exciting new video game experiences. To learn more about GameFlood, visit http://www.gameflood.com/
About Turbo Squid Founded in 2000, Turbo Squid is dedicated to the management and distribution of digital products and other relevant content for 3D and 2D designers and creative professionals. Turbo Squid provides a global market for digital products by enabling individual and corporate users to list, promote and sell their content to users around the world. In 2003, Turbo Squid was named as the exclusive publisher and worldwide distributor for the Autodesk Certified Animation Plug-in Program. Turbo Squid is a privately held and venture-backed company. More information can be found at the company's web site http://www.turbosquid.com/
# # #

Contacts

GameFlood
Drew Gunning — Marketing Coordinator
dgunning@turbosquid.com
(504) 208-5162

Kohnke Communications (on behalf of GameFlood)
Quinn Wageman — Account Executive
quinn@kohnkecomm.com
(212) 730-9744"
The Internet

Submission + - Is "Personal" Computing Dead?

jg21 writes: Yahoo!'s Jeremy Zawodny recently asked What the heck is Web 2.0 anyway? and received a set of responses reminiscent of those garnered by The Reg back in 2005, which famously concluded, based on its readers' responses, that Web 2.0 was made up of 12% badger's paws, 6% JavaScript worms, and 26% nothing. Nonetheless, as Social Computing (SoC) widens and deepens its footprint, we seem to be witnessing the death of "Personal" Computing. SoC has already, for better or for worse, become an academic field of study.
Microsoft

Submission + - Microsoft eyes Yahoo

rdd writes: The New York Post has a story on a possible takeover of Yahoo by Microsoft. It comes in the wake of the Google / Doubleclick deal that has probably caused some concern within Microsoft. A takeover of Yahoo could provide them with a better position in many areas they are currently behind in. Yahoo includes strong internet names like Flickr and a healthy advertising section. They are also developing web-based office applications that could be pitted against Googles Docs & Spreadsheets.

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